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Class List
Duelist
Level 85
| Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | |
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Sonic Mastery Lv. 8 | Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Final Frenzy Lv. 14 | Increases P. Atk. by 32.9 when HP is below 30%. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a sword or blunt weapon. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Heavy Armor Mastery Lv. 50 | Increases P. Def. by 1.9 when equipped with heavy armor. | ||
Polearm Mastery Lv. 8 | Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets. | ||
Boost HP Lv. 3 | Increases Max HP by 60. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Fast HP Recovery Lv. 8 | Increases HP Recovery Bonus by 1.1. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Vital Force Lv. 2 | Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Dual Weapon Mastery Lv. 37 | Increases P. Atk. by 23.7 when using a dualsword. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Riposte Stance Lv. 1 | Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy. Reflects buff/de-buff with 30% probability. Decreases Speed by 10%. Atk. Spd. by 20%. Accuracy by 4. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Duelist Spirit Lv. 2 | Increases dualsword weapon Atk. Spd. by 8% and ordinary/skill attack damage by 3% during PvP. | ||
Lionheart Lv. 3 | Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute. | ||
Battle Roar Lv. 1 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Symbol of Energy Lv. 1 | Creates a seal that increases power of nearby allies: - P.atk +20%; - Physical skill MP consumption -50%; - Grants 8 force charges upon use. Consumes 1 Battle Symbol. | ||
Sonic Move Lv. 2 | Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. | ||
Detect Plant Weakness Lv. 1 | Increases the user's P. Atk. toward plants by 30% for 10 minutes. | ||
Sonic Barrier Lv. 1 | Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Detect Dragon Weakness Lv. 1 | Increases the user's P. Atk. toward Dragons by 30% for 10 minutes. | ||
Detect Animal Weakness Lv. 1 | Increases the user's P. Atk. toward animals by 30% for 10 minutes. | ||
Detect Beast Weakness Lv. 1 | Increases the user's P. Atk. toward beasts by 30% for 10 minutes. | ||
War Cry Lv. 2 | Increases P. Atk. by 20%. | ||
Detect Insect Weakness Lv. 1 | Increases the user's P. Atk. toward insects by 30% for 10 minutes. | ||
Eye of Hunter Lv. 1 | For 60 seconds. PvE Damage +30%. | ||
Eye of Slayer Lv. 1 | For 60 seconds. Accuracy +8. Critical rate +50. M.Def -10%. | ||
Sonic Focus Lv. 8 | Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Sonic Storm Lv. 28 | Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | ||
Sonic Buster Lv. 34 | Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | ||
Double Sonic Slash Lv. 31 | Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible. | ||
Sonic Blaster Lv. 37 | Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. | ||
Triple Slash Lv. 37 | Attacks an enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Triple Sonic Slash Lv. 22 | Attacks an enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible. | ||
Power Smash Lv. 15 | Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. | ||
Hammer Crush Lv. 37 | Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Fatal Strike Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Weapon Blockade Lv. 1 | Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. | ||
Stun Attack Lv. 15 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Sonic Rage Lv. 1 | Attacks the enemy with a devastating momentum burst. Requires a dualsword. Possible up to stage 5. Over-hit and critical hit are possible. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 89
Maximum Sonic Force Lv. 1 | Immediately increases spiritual energy to its maximum level. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Dreadnought
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Final Frenzy Lv. 14 | Increases P. Atk. by 32.9 when HP is below 30%. | ||
Sword/Blunt Weapon Mastery Lv. 8 | Increases P. Atk. by 4.5 when using a sword or blunt weapon. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Heavy Armor Mastery Lv. 50 | Increases P. Def. by 1.9 when equipped with heavy armor. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Fast HP Recovery Lv. 8 | Increases HP Recovery Bonus by 1.1. | ||
Boost HP Lv. 10 | Increases Max HP by 60. | ||
Polearm Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Vital Force Lv. 2 | Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Polearm Accuracy Lv. 3 | Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Focus Attack Lv. 5 | Change stance to focus on a single target. Accuracy +2. Critical Damage +10%. Critical rate +50. Run Speed +5. P.Attack +7.5%. PvE Damage +5%. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Thrill Fight Lv. 2 | Feel the thrill of the fight. Increases: Attack Speed +10%. Max CP +600. CP absorb +1%. P.Attack +300. Decreases: Run Speed -20%. Evasion -5. | ||
Lionheart Lv. 3 | Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute. | ||
Revival Lv. 1 | Restores to full HP in an emergency. Only usable if HP is 10 percent or lower. | ||
Battle Roar Lv. 6 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Symbol of Honor Lv. 1 | Creates a seal that maximizes HP/CP regeneration of nearby allies: - Restores 30% HP and 100% CP upon use; - Increases HP and CP regeneration by 300%. Consumes 1 Battle Symbol. | ||
Detect Plant Weakness Lv. 1 | Increases the user's P. Atk. toward plants by 30% for 10 minutes. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Rage Lv. 1 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Detect Dragon Weakness Lv. 1 | Increases the user's P. Atk. toward Dragons by 30% for 10 minutes. | ||
Detect Animal Weakness Lv. 1 | Increases the user's P. Atk. toward animals by 30% for 10 minutes. | ||
Detect Beast Weakness Lv. 1 | Increases the user's P. Atk. toward beasts by 30% for 10 minutes. | ||
Fell Swoop Lv. 5 | For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm. | ||
War Cry Lv. 1 | Increases P. Atk. by 20%. | ||
Detect Insect Weakness Lv. 1 | Increases the user's P. Atk. toward insects by 30% for 10 minutes. | ||
Eye of Hunter Lv. 1 | For 60 seconds. PvE Damage +30%. | ||
Eye of Slayer Lv. 1 | For 60 seconds. Accuracy +8. Critical rate +50. M.Def -10%. | ||
Dash Lv. 1 | Increases Speed by 40 for 15 seconds. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Wrath Lv. 10 | A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | ||
Provoke Lv. 3 | Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10 seconds. | ||
Power Smash Lv. 15 | Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Cursed Pierce Lv. 1 | Attacks an enemy with 3849 Power added to P. Atk. Over-hit. Ignores Shield Defense. Critical. | ||
Power Crush Lv. 37 | Attacks an enemy with 664 Power added to P. Atk. Over-hit and Critical hit are possible. | ||
Howl Lv. 14 | Decreases P. Atk. of nearby enemies by 23% for 15 seconds. | ||
Shock Stomp Lv. 5 | Performs a mighty foot stomp that stuns nearby enemies for 3 seconds. Requires a polearm. Target cancel is possible. | ||
Stun Attack Lv. 15 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Rush Impact Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Thunder Storm Lv. 37 | Swings a spear to attack nearby enemies with 421 Power added to P. Atk. and causes Stun for 3 seconds. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Whirlwind Lv. 37 | Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | ||
Shock Blast Lv. 1 | Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 3 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Earthquake Lv. 1 | Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 89
Dread Pool Lv. 1 | Fear spreads around the area. Decreases nearby enemies's Speed by 33%, P. Def. by 33%, and Evasion by 10. Inflicts fear and causes them to flee for 8 seconds. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Phoenix Knight
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Heavy Armor Mastery Lv. 52 | Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Shield Mastery Lv. 4 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Knighthood Lv. 1 | Increases P. Def. by 22 and Shield Defense by 3% when equipped with heavy armor. | ||
Aegis Stance Lv. 1 | Enables Shield Defense from all directions and decreases Shield Defense by 30%. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Vanguard Lv. 3 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Touch of Life Lv. 1 | Gives a divine blessing by sacrificing oneself. Restores HP by 30%, and for 120 seconds: Buff cancel resist +100%. Debuff resist +30%. Heal gained +10%. Restores 100 HP every second. | ||
Shield of Faith Lv. 1 | For 10 seconds, increases party members' P. Def. by 2700 and M. Def. by 1700, and absorbs 33% of any damage received by a party member. | ||
Iron Shield Lv. 1 | Increases Shield Defense with a certain chance when attacked. | ||
Physical Shield Lv. 1 | For $s1 activates the Magic Shield Effect. M. Def +$s2. Magic Critical negation +$s3. Damage Reflection +$s4. Requires a shield to be equipped. | ||
Magical Shield Lv. 1 | For $s1 activates the Physical Shield effect. P. Def +$s2. Physical Critical skill negation +$s3. Damage Reflection +$s4. Requires a shield to be equipped. | ||
Superior Aggresion Aura Lv. 1 | Provokes nearby enemies into attacking you. | ||
Symbol of Defense Lv. 1 | Creates a seal that maximizes the defensives abilities of nearby allies: - P. Def +1000; - M. Def +800; - Buff-canceling attack resistance +80%; - Increases resistance to bows and crossbows attacks by 20%. Consumes 1 Battle Symbol. | ||
Deflect Arrow Lv. 4 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Ultimate Defense Lv. 2 | For 30 seconds: P. Def. +1300. M. Def. +1300. Buff cancel resist +80%. | ||
Majesty Lv. 3 | Increases P. Def. by 7% and decreases Evasion by 2 for 5 minutes. | ||
Angelic Icon Lv. 3 | Channels the gods' strength to greatly increase user's combat effectiveness. For 1 minute, increases resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Accuracy by 6 when a sword/blunt weapon is equipped, Speed by 10, Atk. Spd. by 10% when a sword/blunt weapon is equipped, Critical Rate by 33 when a sword is equipped, Critical Damage by 33% when a blunt weapon is equipped, and resistance to buff-canceling attacks by 40%. Decreases the effect of recovery magic by 80%. Available when HP is 30% or lower. | ||
Holy Blessing Lv. 37 | Restores the target's HP with 236 Power. | ||
Holy Armor Lv. 2 | For 4 minutes blesses Party members' armor. Holy/Unholy resist +15. P.Def +8%. | ||
Holy Blade Lv. 1 | For 4 minutes blesses Party members' weapons. Holy Power +15. Accuracy +2. P.Atk +10%. | ||
Soul of the Phoenix Lv. 1 | Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 1 Blood of the Phoenix. | ||
Sanctuary Lv. 11 | For 40 seconds increases party members' P.Def/M.Def by 100%. | ||
Iron Will Lv. 3 | Increases the user's M. Def. by 15%. | ||
Sacrifice Lv. 25 | Sacrifices the user's HP to restore a target's HP with 741 Power. | ||
Remedy Lv. 3 | Cures minor bleeding. | ||
Divine Heal Lv. 9 | Uses 143 Power to restore the user's HP. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Challenge for Fate Lv. 1 | Challenges enemies and draws attention. Increases your P. Def. and M. Def for 15 seconds. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Shield Strike Lv. 25 | Attacks an enemy using a shield with 833 Power added to P. Atk, and provokes an enemy. Requires a shield. | ||
Invoke Lv. 1 | Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with $s1 power and stun them for 2 seconds. Only usable when on Vanguard Form. | Condition: Can only be used while on Vanguard Stance | |
Shield Boomerang Lv. 1 | Throws the shield at the target to attack it with $s1 Power added to P. Atk and provoke it into attacking you for $s2. In PvP, it also decreases Speed by $s3. Requires a shield to be equipped. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Shield Bash Lv. 1 | Attacks target with $s1 Power added to P. Atk. Stuns for $s2. In PVP restrains standard attacks for 3 seconds. Can be used while a sword or blunt weapon and shield is equipped. Over-hit. Critical. | ||
Shield Wave Lv. 1 | Attacks the targets near you with $s1 power added to P. Atk. and push them in a short distance. Requires a shield. | ||
Chain Pull Lv. 1 | Swings a chain to draw the target to you. Requires a sword/blunt to be equipped. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Drain Health Lv. 13 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Banish Undead Lv. 10 | Fills undead with fear, causing them to flee for 20 seconds. Consumes 6 Soul Ore. Lethal strike is possible. | ||
Mass Shackling Lv. 5 | Provokes nearby enemies to attack, then immobilizes them for 6 seconds. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Shackle Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Tribunal Lv. 10 | Inflicts holy damage on an enemy with 924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. | ||
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Holy Strike Lv. 26 | Inflicts holy damage on the undead with 47 Power added to M. Atk. | ||
Vengeance Lv. 1 | Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Aggression Lv. 49 | Provokes the target to attack with 3928 Power. | ||
Aura of Hate Lv. 37 | Uses 4312 Power to provoke nearby enemies to attack. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Deflect Magic Lv. 1 | For 20 seconds: Magic Damage received -35%. |
Level 88
Anti-Magic Armor Lv. 1 | Increases M. Def. by 2500 for 20 seconds. |
Level 89
Flame Icon Lv. 1 | Receives the will of the phoenix to drastically increase the fighting ability of party members. For 45 seconds: Debuff resist +40%. P. Def. +30%. M. Def. +30%. Run Speed +10. Shield Def. +1000. Shield block rate +20%. Cancel resist +90%. Heal gained +20%. Recovers 50 HP per second. | ||
Summon Imperial Phoenix Lv. 1 | Summons an Imperial Phoenix. Consumes 4 Spirit Ores to summon and additionally 4 Spirit Ores. |
Level 90
Spirit of Phoenix Lv. 1 | Share Phoenix's spirit and yours. There is a chance that the Spirit of Phoenix will expand when being attacked. Additional effects appear as it expands. |
Hell Knight
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Heavy Armor Mastery Lv. 52 | Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Shield Mastery Lv. 4 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Knighthood Lv. 1 | Increases P. Def. by 22 and Shield Defense by 3% when equipped with heavy armor. | ||
Aegis Stance Lv. 1 | Enables Shield Defense from all directions and decreases Shield Defense by 30%. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Vanguard Lv. 3 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Combat Aura Lv. 3 | You use Combat Aura and sharing to your party Combat Aura Effect level 1. Increases party member's P. Atk. by 3% and Atk. Spd. by 3%. And also during the action of the skill, the character gets 3% damage instead of the group members. | ||
Shield Deflect Magic Lv. 4 | For 8 seconds, transfers magical damage back to an enemy caster. | ||
Shield of Faith Lv. 1 | For 10 seconds, increases party members' P. Def. by 2700 and M. Def. by 1700, and absorbs 33% of any damage received by a party member. | ||
Iron Shield Lv. 1 | Increases Shield Defense with a certain chance when attacked. | ||
Magical Shield Lv. 1 | For $s1 activates the Physical Shield effect. P. Def +$s2. Physical Critical skill negation +$s3. Damage Reflection +$s4. Requires a shield to be equipped. | ||
Symbol of Defense Lv. 1 | Creates a seal that maximizes the defensives abilities of nearby allies: - P. Def +1000; - M. Def +800; - Buff-canceling attack resistance +80%; - Increases resistance to bows and crossbows attacks by 20%. Consumes 1 Battle Symbol. | ||
Deflect Arrow Lv. 4 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Ultimate Defense Lv. 2 | For 30 seconds: P. Def. +1300. M. Def. +1300. Buff cancel resist +80%. | ||
Shield of Revenge Lv. 1 | For 10 seconds all party members, return damage from close range physical attacks and skills back to the opponent at a 30% rate (60% for the caster). | ||
Majesty Lv. 3 | Increases P. Def. by 7% and decreases Evasion by 2 for 5 minutes. | ||
Summon Dark Panther Lv. 7 | Summons a Dark Panther capable of agile attacks. Requires Spirit Ores. | ||
Reflect Damage Lv. 3 | For 20 minutes, transfers 10% of received standard short-range damage back to an enemy. | ||
Unholy Armor Lv. 3 | Increases the target's resistance to Darkness by 15 for 20 minutes. | ||
Unholy Weapon Lv. 1 | Curses party members' weapons for 4 minutes. Dark Power +20. Critical Damage +10%. Critical rate +25. | ||
Iron Will Lv. 3 | Increases the user's M. Def. by 15%. | ||
Divine Heal Lv. 9 | Uses 143 Power to restore the user's HP. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Challenge for Fate Lv. 1 | Challenges enemies and draws attention. Increases your P. Def. and M. Def for 15 seconds. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Shield Strike Lv. 25 | Attacks an enemy using a shield with 833 Power added to P. Atk, and provokes an enemy. Requires a shield. | ||
Invoke Lv. 1 | Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with $s1 power and stun them for 2 seconds. Only usable when on Vanguard Form. | Condition: Can only be used while on Vanguard Stance | |
Shadow Hunt Lv. 1 | Summons the Blood Panther to attack the target and enemies on the path with $s1 Power added to P and decrease their Speed by $s3 and Pull Resistance by $s4 for $s2. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. | ||
Shield Boomerang Lv. 1 | Throws the shield at the target to attack it with $s1 Power added to P. Atk and provoke it into attacking you for $s2. In PvP, it also decreases Speed by $s3. Requires a shield to be equipped. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Shield Bash Lv. 1 | Attacks target with $s1 Power added to P. Atk. Stuns for $s2. In PVP restrains standard attacks for 3 seconds. Can be used while a sword or blunt weapon and shield is equipped. Over-hit. Critical. | ||
Shield Wave Lv. 1 | Attacks the targets near you with $s1 power added to P. Atk. and push them in a short distance. Requires a shield. | ||
Hamstring Lv. 14 | Decreases an enemy's Speed by 30% for 15 seconds. | ||
Banish Seraph Lv. 10 | For 5 seconds, reduces heal power by 80%. | ||
Corpse Plague Lv. 4 | Summons a poisonous cloud for 10 seconds. Deals 400 damage to HP every second. | ||
Blood to Flesh Lv. 1 | Strikes with 2680 Power added to P.Atk. and sucks the life of nearby enemies to recover your HP by 60% of the damage dealt. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Horror Lv. 13 | Frightens an enemy into fleeing for 10 seconds. | ||
Judgment Lv. 10 | Inflicts dark damage on an enemy with 1056 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Shackle Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Drain Health Lv. 53 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Life Scavenge Lv. 15 | Drains HP from a player and uses it to restore your HP and increase your stats. For 15 seconds: P.Atk +15%. Attack Speed +8%. Critical Damage +15%. Critical rate +35. | ||
Vengeance Lv. 1 | Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Shield Slam Lv. 1 | Stuns an enemy with a shield, blocking an enemy's physical skills for 5 seconds. Requires a shield. Target cancel is possible. | ||
Aggression Lv. 49 | Provokes the target to attack with 3928 Power. | ||
Aura of Hate Lv. 37 | Uses 4312 Power to provoke nearby enemies to attack. | ||
Scythe Lv. 1 | Summons a scythe to attack the target and nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/blunt to be equipped. | ||
Touch of Death Lv. 1 | Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 35% probability and consumes 90% CP. For 20 seconds: Max CP -90%. Heal Gained -50%. Debuff resist -30%. | ||
Thorn Chain Lv. 1 | Swings the Black Thorn Chain to attack the target and enemies on the path with $s1 Power added to P. Atk. and draw them to you. Also recovers your HP by $s2. Requires a sword/blunt to be equipped. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Deflect Magic Lv. 1 | For 20 seconds: Magic Damage received -35%. |
Level 88
Anti-Magic Armor Lv. 1 | Increases M. Def. by 2500 for 20 seconds. | ||
Insane Crusher Lv. 1 | Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of an enemy's buffs, and drastically decreases Max CP, resistance to de-buff attacks, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. |
Level 89
Hell Screem Lv. 1 | Roars with the voice of hell. For 8 seconds, decreases the nearby enemies' P. Def. by 30%, M. Def. by 30%, Speed by 30%. Inflicts fear and causes them to flee. |
Level 90
Seed of Revenge Lv. 1 | One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth. |
Sagittarius
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Dagger Mastery Lv. 8 | Increases P. Atk. by 3.6 when using a dagger. | ||
Boost Evasion Lv. 1 | Increases Evasion by 2. | ||
Counter Mind Lv. 1 | When attacked, user's MP is recovered at a certain rate. | ||
Counter Dash Lv. 1 | When attacked, party members' Increases Speed by 10 for 30 seconds. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Critical Power Lv. 2 | Increases Critical Damages by 32. | ||
Bow Mastery Lv. 52 | Increases P. Atk. by 10.3 when using a bow. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Boost Attack Speed Lv. 1 | Increases Atk. Spd. by 5%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Critical Chance Lv. 1 | Increases Critical Rate by 20%. | ||
Long Shot Lv. 2 | Increases the bow's range by 200. | ||
Archery Lv. 1 | When using a bow, increases P. Atk. by 50 and maximum range by 25. | ||
Snipe Lv. 8 | For 5 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Hawk Eye Lv. 3 | Increases: Accuracy +10. Physical skill Accuracy +25%. Range +75 using Bow/Crossbow. P. Def. -10%. | ||
Detection Lv. 1 | Finds any enemies hidden nearby. | ||
Symbol of the Sniper Lv. 1 | Creates a seal that maximizes the bow/crossbow using abilities of nearby allies: - Bow/crossbow P.atk +20%; - Accuracy +10; - Maximum range +100; - Moving speed +40. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 1 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Rapid Shot Lv. 2 | Increases the user's bow Atk. Spd. by 13%. | ||
Spirit of Sagittarius Lv. 3 | Call upon the hidden spirit of the Sagittarius. For 30 seconds: Bow/Crossbow resist +40%. Range +200 using Bow/Crossbow. Skill evasion +5%. Run speed +10. | ||
Pain of Sagittarius Lv. 5 | Usable when HP is under 40%. For 30 seconds: Bow Reuse -5%. P.Atk +55%. Stun resist +25%. Heal gained -50%. | Condition: Can be used when HP is below 40 percent | |
Blessing of Sagittarius Lv. 3 | Receive the blessing of the Sagittarius. For 30 seconds: Bow Reuse -20%. Physical skill reuse -30%. Accuracy +6. | ||
Unlock Lv. 5 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Dash Lv. 1 | Increases Speed by 40 for 15 seconds. | ||
Quick Evasion Lv. 1 | Momentarily rushes $s1 away from the target. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Death Shot Lv. 1 | Shoots an arrow that is aimed to kill. Attacks an enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. | ||
Multiple Shot Lv. 1 | Attacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow. | ||
Recoil Shot Lv. 1 | Shoots an arrow with $s1 Power added to P. Atk. to Knock Back target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Chance of canceling the enemy's target. | ||
Bleed Lv. 2 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Stunning Shot Lv. 40 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Burst Shot Lv. 31 | Supplements P. Atk. with 1050 PvP Power and 1575 PvE Power to fire an exploding arrow. Requires a bow. Over-hit is possible. | ||
Hamstring Shot Lv. 1 | Supplements the user's P. Atk. with 1973 Power to decrease an enemy's Speed by 30% for 15 seconds. Requires a bow. Over-hit and critical hit are possible. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Double Shot Lv. 37 | Supplements P. Atk. with 1476 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. | ||
Lethal Shot Lv. 1 | Shoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Silent Mind Lv. 1 | Reduces MP consumption for bow shots by 25%. |
Level 88
Flame Hawk Lv. 1 | Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 Power added to P. Atk. For 10 seconds, inflicts 300 fire damage every second. Requires a bow. Over-hit and Critical are possible. |
Level 90
Seven Arrow Lv. 1 | Shoots 7 arrows to attack an enemy with 11440 Power added to P. Atk. Critical hit is possible. |
Adventurer
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Bow Mastery Lv. 15 | Increases P. Atk. by 10.3 when using a bow. | ||
Boost Evasion Lv. 3 | Increases Evasion by 2. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Dagger Mastery Lv. 45 | Increases P. Atk. by 3.6 when using a dagger. | ||
Critical Power Lv. 6 | Increases Critical Damages by 32. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Boost Attack Speed Lv. 3 | Increases Atk. Spd. by 5%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Critical Chance Lv. 3 | Increases Critical Rate by 20%. | ||
Long Shot Lv. 1 | Increases the bow's range by 200. | ||
Assassination Lv. 1 | When using a dagger, increases P. Atk. by 15 and the rate of deadly attack by 1%. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Silent Move Lv. 1 | Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | ||
Fake Death Lv. 1 | Plays dead to keep a monster from attacking. Consumes 10 MP per second. | ||
Shadow Hide Lv. 1 | Cancels all debuff effects inflicted on you by teleporting to the front a distance of $s1 and making you invisible for $s2. Additionally, decreases Speed by $s3. | ||
Remove Trap Lv. 1 | Disarms traps below Level 78. | ||
Find Trap Lv. 1 | Detects traps below Level 78. | ||
Symbol of the Assassin Lv. 1 | Creates a seal that maximizes dodging and assasination of nearby allies: - Chance to hit with Blow-abilities +50%; - Evasion +15; - Chance to evade magical and physical skills +30%. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 2 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Veil Lv. 14 | Creates an illusion and hides you for 15 seconds. Can't be used in combat. | Condition: Cannot use Veil in combat mode | |
Rapid Shot Lv. 1 | Increases the user's bow Atk. Spd. by 13%. | ||
Stealth Lv. 3 | Enters a stealthy state for 120 seconds. Using Skills dispels the effect. Blow rate +50%. Skill evasion +25%. Critical Damage +35%. Extra 35% when behind the target. Attack Speed -5%. Evasion -15. P. Def. -15%. M. Def. -15%. | ||
Unlock Lv. 14 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Focus Chance Lv. 1 | A stance that focuses on precise attacks. Critical rate cap +150. Critical rate +30%. Extra 30% when attacking from the side. Extra 60% when attacking from behind. Blow rate +30%(Double from behind). Physical skill reuse -15%. Evasion +5. Run Speed +11. Requires a dagger. | ||
Focus Power Lv. 1 | A stance that focuses on powerfull attacks. Frontal Critical Damage +30%. Side Critical Damage +40%. Back Critical Damage +50%. Blow rate +12%. Requires a dagger. | ||
Dash Lv. 2 | Increases Speed by 40 for 15 seconds. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Shadow Flash Lv. 1 | Teleports to the back of the target to increase the damage from P. Critical Attack by $s2 for $s1 and prevents it from recovering HP by over $s3. Additionally, the target is unable to hide and this state cannot be canceled. | ||
Throwing Dagger Lv. 1 | Attacks the enemy by throwing a dagger with 954 Power added to P. Atk. and decreases Speed by 40% for 10 seconds. Requires a dagger to be equipped. | ||
Reverse Mana Blow Lv. 1 | Attempts Deadly Attack with $s1 power added to P. Atk. that burns target's MP and recovers your HP by $s2. Half-kill is possible. Requires dagger/dual dagger. | ||
Deadly Blow Lv. 37 | Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | ||
Dual Blow Lv. 1 | Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. | ||
Critical Wound Lv. 1 | Increases Critical Damage by 15%. Requires a dagger. | ||
Stunning Shot Lv. 3 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Bleed Lv. 6 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Sand Bomb Lv. 10 | Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | ||
Critical Blow Lv. 10 | Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. | ||
Lure Lv. 1 | Quietly lures an enemy. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Bluff Lv. 1 | Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 3 seconds. Requires a dagger. Target cancel is possible. | ||
Backstab Lv. 37 | Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Switch Lv. 14 | Confuses an enemy, causing them to cancel their target. Requires a dagger. | ||
Trick Lv. 12 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | ||
Lethal Blow Lv. 1 | Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
Level 86
Dual Dagger Mastery Lv. 1 | When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Evasion Haste Lv. 1 | During Evasion, increases your Atk. Spd. |
Level 89
Exciting Adventure Lv. 1 | Feels extreme excitement during a melee. For 20 seconds: All skills reuse -1 second. Max Attack Speed cap +150. Attack Speed +30%. Max CP +50%. Accuracy +20. Run Speed +20. Evasion +5. Blow rate +25%. Physical skill Evasion +25%. | ||
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
Level 90
Hide Lv. 1 | Hides the user for 30 seconds. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated. |
Archmage
Level 85
Arcane Power Lv. 1 | Maximizes magic efficiency. M. Atk. by 30%. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 27 | Increases the recovery rate when MP is being recovered by recharge. | ||
Clear Mind Lv. 6 | MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases M. Atk. by 4% and MP Recovery Bonus by 17%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Arcane Roar Lv. 1 | Increases Fire/Water/Wind/Earth Resistance by 2% and M. Atk. by 1%. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Seed of Fire Lv. 1 | Uses Fire energy to increase user's Fire attack level by 20. | ||
Blazing Skin Lv. 3 | Reflects 5% of the target's received standard short-range damage back to an enemy. Increases Fire resist | ||
Arcane Shield Lv. 1 | For 10 seconds: Transfers 25% of damage taken to MP. When MP reaches 15%, the skill is disabled. | ||
Body To Mind Lv. 1 | Sacrifices the user's HP to regenerate MP by 22. | ||
Servitor Recharge Lv. 6 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 12 | Recovers the servitor's HP with 169 Power. | ||
Concentration Lv. 6 | Decreases magic cancel chance by 18% | ||
Fire Vortex Lv. 1 | Summons a dimensional vortex that inflicts Fire damage on an enemy, supplementing user's M. Atk. with 140 Power. For 15 seconds, decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and resistance to Fire by 20. Consumes 12 MP every second. Over-hit is possible. | ||
Arcane Chaos Lv. 1 | For 20 seconds: Debuff resist -30%. Cancel resist -30%. Drains 24 MP every second. Physical skill MP consumption +10%. Magic skill MP consumption +30%. | ||
Elemental Assault Lv. 1 | Supplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. | ||
Rain of Fire Lv. 9 | Supplements the user's M. Atk. with 41 Power in a massive explosion that inflicts Fire damage on an enemy. | ||
Inferno Lv. 1 | Supplements the user's M. Atk. with 150 Power, engulfing an enemy in a fiery inferno that causes 300 HP of damage every second (for up to 10 seconds) and reduces Heal Gained by 50%. | ||
Aura Symphony Lv. 1 | Supplements the user's M. Atk. with 150 Power to inflict non-attribute damage on an enemy. | ||
Energy Bolt Lv. 4 | Inflicts non-attribute damage on an enemy using 13 Power added to M. Atk. | ||
Aura Bolt Lv. 14 | Inflicts non-attribute damage on an enemy using 26 Power added to M. Atk. | ||
Decay Lv. 4 | Rots an enemy, causing loss of 150 HP per second for 15 seconds. | ||
Prominence Lv. 28 | Ignites flames to inflict Fire damage on an enemy with 49 Power added to M. Atk. | ||
Aura Flare Lv. 28 | Inflicts non-attribute damage on an enemy using 39 Power added to M. Atk. and increases the target's resistance to magic damage by 50% for 3 seconds during PvP. | ||
Curse Chaos Lv. 1 | For 15 seconds: Accuracy -12. Magic/Phys. Skill Accuracy -12% | ||
Aura Cannon Lv. 1 | Inflicts non-attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power. | ||
Aura Blast Lv. 1 | With 94 Power added to M. Atk., inflicts non-attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-attribute damage on the target monster with 39 Power. | ||
Flame Strike Lv. 2 | Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on an enemy. | ||
Curse Poison Lv. 3 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Poisonous Cloud Lv. 2 | Creates a poison cloud around an enemy, causing loss of 24 HP per second for 30 seconds. | ||
Blazing Circle Lv. 19 | Spreads ring-shaped flames to inflict Fire damage on nearby enemies with 29 Power added to M. Atk. | ||
Curse Fear Lv. 14 | Frightens an enemy into fleeing for 4 seconds. | ||
Slow Lv. 15 | Decreases an enemy's Speed by 20% for 15 seconds. | ||
Curse Weakness Lv. 5 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Volcanic Destruction Lv. 1 | Inflicts fire damage on the target and the enemies in the route with $s1 power to added M. Atk., and decreases M. Def. by $s3 for $s2. Additionally, inflicts Ignite effect. Over-hit. | ||
Corpse Life Drain Lv. 2 | Absorbs a player's life energy from his corpse to restore the user's HP and to increase his stats with dark magic. For 15 seconds: M.Atk +5%. Casting Speed +5%. Magic Critical Damage +5%. Magic Critical rate +3.5%. | ||
Magical Evasion Lv. 1 | Attacks nearby enemies with $s1 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back. | ||
Count of Fire Lv. 1 | Uses the power of Fire to burn an enemy for 10 seconds, inflicting damage of 173 HP per second. | ||
Sleeping Cloud Lv. 5 | Causes nearby enemies to fall asleep for 30 seconds. | ||
Surrender To Wind Lv. 14 | For 30 seconds, decreases an enemy's resistance to Wind by 20 and increases resistance to Earth by 10. | ||
Surrender To Fire Lv. 17 | For 30 seconds, decreases an enemy's resistance to Fire by 20 and increases resistance to Water by 10. Effect 3. | ||
Volcano Lv. 1 | Continuously inflicts powerful Fire damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. | ||
Aura Flash Lv. 5 | Inflicts non-attribute damage on nearby enemies with 49 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. | ||
Cancellation Lv. 12 | For 15 seconds: Removes 3 buffs from an enemy. Decreases all Base stats by 2. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Flame Armor Lv. 1 | Engulfs the user with a protective coat of fire. Fire resist +10. Causes burn damage on the attacking enemy with a 10% chance. | ||
Meteor Lv. 1 | Crashes down meteors to inflict continuous fire damage near an enemy with 117 Power. For 10 seconds, inflicts continuous fire damage. |
Soultaker
Level 85
Arcane Power Lv. 1 | Maximizes magic efficiency. M. Atk. by 30%. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 27 | Increases the recovery rate when MP is being recovered by recharge. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases M. Atk. by 4% and MP Recovery Bonus by 17%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Necromancy Lv. 1 | Increases resistance to dark damage by 3% and M. Atk. by 1%. | ||
Transfer Pain Lv. 5 | Passive Effect: Transfers 5-20% (Depending on your HP) of received damage to a servitor. Active Effect: Extra 5-15% Damage Transfer. PvP/PvE Damage -10%. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Summon Cursed Man Lv. 7 | Summons a Cursed Man. Requires Spirit Ores. | ||
Servitor Share Lv. 1 | Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis. Transfers: P. Atk./P. Def. by 50%. M. Atk./M. Def. by 25%. Max HP/MP by 10%. Critical rate by 20%. Atk. Spd. by 10%. Casting Spd. by 3%. | ||
Crusifix Lv. 1 | Attacks target and nearby enemies with $s1 Power added to M. Atk. and casts a curse that decreases Run Speed by $s2 and Speed. | ||
Body To Mind Lv. 5 | Sacrifices the user's HP to regenerate MP by 22. | ||
Servitor Wind Walk Lv. 2 | Increases the servitor's Speed by 20 for 20 minutes. | ||
Summon Corrupted Man Lv. 6 | Summons a Corrupted Man. Requires Spirit Ores. | ||
Servitor Recharge Lv. 6 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 12 | Recovers the servitor's HP with 169 Power. | ||
Summon Reanimated Man Lv. 7 | Summons a Reanimated Man. Requires Spirit Ores. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Mass Mage Bane Lv. 1 | Removes any buffs of nearby enemies that increase M. Atk. or Casting Spd. | ||
Curse of Abyss Lv. 1 | For 10 seconds: Run Speed -10%. P. Def. -30%. M. Atk. -30%. Casting Spd. -20%. Magic Critical Rate -30%. Evasion -6. | ||
Curse of Doom Lv. 1 | Blocks all an enemy's physical and magical skills for 5 seconds. | ||
Dark Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on an enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 15 seconds, decreases Accuracy by 6 and resistance against darkness by 30. Consumes 12 MP every second. | ||
Mass Warrior Bane Lv. 1 | Removes any buffs of nearby enemies that increase Atk. Spd. Or Speed. | ||
Mass Slow Lv. 14 | Decreases Speed near an enemy by 30% for 20 seconds. | ||
Energy Bolt Lv. 4 | Inflicts non-attribute damage on an enemy using 13 Power added to M. Atk. | ||
Curse Disease Lv. 9 | Decreases the power of HP recovery magic received by an enemy by 50% for 15 seconds. | ||
Curse Gloom Lv. 13 | Decreases the enemy's M. Def. by 23% for 10 seconds. | ||
Curse Chaos Lv. 15 | For 15 seconds: Accuracy -12. Magic/Phys. Skill Accuracy -12% | ||
Vampiric Claw Lv. 28 | Inflicts dark damage on an enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP. | ||
Desperation Lv. 1 | Inflicts the Curse of Desparion. For 12 seconds: All attacks deal 300 damage on the user and damage absorb is set to 0%. | ||
Death Lord Lv. 1 | For $s1, drains target's life with $s2 Power per second. Absorbs $s3 of the damage inflicted as HP. | ||
Flame Strike Lv. 2 | Supplements the user's M. Atk. with 13 Power to launch a flaming swath of energy that inflicts Fire damage on an enemy. | ||
Curse Poison Lv. 7 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Anchor Lv. 13 | Causes an enemy's body to go completely rigid for 5 seconds. | ||
Curse Fear Lv. 14 | Frightens an enemy into fleeing for 4 seconds. | ||
Poisonous Cloud Lv. 6 | Creates a poison cloud around an enemy, causing loss of 24 HP per second for 30 seconds. | ||
Slow Lv. 1 | Decreases an enemy's Speed by 20% for 15 seconds. | ||
Curse Weakness Lv. 19 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Curse Discord Lv. 14 | Confuses an enemy to attack its ally. | ||
Corpse Life Drain Lv. 16 | Absorbs a player's life energy from his corpse to restore the user's HP and to increase his stats with dark magic. For 15 seconds: M.Atk +5%. Casting Speed +5%. Magic Critical Damage +5%. Magic Critical rate +3.5%. | ||
Death Spike Lv. 13 | Throws a bone to inflict dark damage on an enemy with 58 Power added to M. Atk. | ||
Curse Death Link Lv. 22 | Transfers user's pain, using 68 Power to inflict dark damage on an enemy. Power increases as HP decreases. | ||
Forget Lv. 13 | Takes away an enemy's will to attack and briefly stuns him. | ||
Corpse Burst Lv. 15 | Detonates a corpse to inflict dark damage on the enemies using 61 Power added to M. Atk. | ||
Day of Doom Lv. 1 | Creates a seal that casts a powerful curse that decreases: P.Def/M.Def by 30%. Run Speed by 30%. Heal received by 30%. Elemental resist by 50. The seal's effect disappears upon leaving the area. Consumes 1 Magic Symbol. | ||
Gehenna Lv. 1 | Continuously inflicts powerful dark damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. | ||
Surrender To Fire Lv. 3 | For 30 seconds, decreases an enemy's resistance to Fire by 20 and increases resistance to Water by 10. Effect 3. | ||
Silence Lv. 14 | Blocks an enemy's use of magic for 5 seconds. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. | ||
Mass Fear Lv. 5 | Frightens nearby enemies into fleeing for 5 seconds. | ||
Mass Gloom Lv. 5 | Inflicts dark damage near an enemy with 33 Power added to M. Atk. For 15 seconds, decreases the enemies' M. Def. by 15% and resistance to all attributes by 5. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Vampiric Mist Lv. 1 | Scatters a fog of death to inflict dark damage on nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the damage as HP. For 10 seconds, decreases Speed/P. Atk./Atk. Spd. by 50% and Accuracy by 12. | ||
Meteor Lv. 1 | Crashes down meteors to inflict continuous fire damage near an enemy with 117 Power. For 10 seconds, inflicts continuous fire damage. |
ArcanaLord
Level 85
Arcane Agility Lv. 1 | Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 8 | Increases the recovery rate when MP is being recovered by recharge. | ||
Sigil Mastery Lv. 1 | When a sigil is equipped, increases Max MP by 5% and MP Recovery Bonus by 17%. | ||
Light Armor Mastery Lv. 33 | Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Fist Fury Lv. 1 | Greatly increases one's Atk. Spd. Continuously consumes HP. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Fist Weapon Mastery Lv. 11 | Increases P. Atk. by 4.5 when using a hand-to-hand weapon. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Boost As Lv. 3 | Increases Atk. Spd. by 5%. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Cubic Mastery Lv. 2 | Ability to summon 2 Cubics at once. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Summon Lore Lv. 1 | When equipped with light armor, increases P. Def. by 20 and Casting Spd. by 2%. When equipped with a robe, increases P. Def. by 15 and Casting Spd. by 2%, and decreases MP Consumption for magic skills by 1%. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Transfer Pain Lv. 5 | Passive Effect: Transfers 5-20% (Depending on your HP) of received damage to a servitor. Active Effect: Extra 5-15% Damage Transfer. PvP/PvE Damage -10%. | ||
Hawk Spirit Totem Lv. 1 | Possessed by a Hawk's soul. Accuracy +10. Critical Rate +80. Critical Damage +45%. Extra Hit chance +3%. Physical Skill evasion +4%. Magical Skill evasion +4%. Requires a hand-to-hand combat weapon. | ||
Bear Spirit Totem Lv. 1 | Possessed by a Bear's soul: P. Atk. +40%. Critical Damage +20%. Skill Damage +8%. Max HP +2000. Knock back resist +25%. Run Speed -5. Evasion -10. Requires a hand-to-hand weapon. | ||
Dash Lv. 2 | Increases Speed by 40 for 15 seconds. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Final Servitor Lv. 1 | Causes the servitor to be possessed with the spirit of an ancient hero. Max HP +20%. Accuracy +4. P. Atk. +10%. P./M. Def. +20%. Atk./Casting Spd. +20%. Critical Rate +20%. Critical Damage +20%. M. Atk. +20%. Debuff resist +20%. | ||
Summon Feline Queen Lv. 10 | Summon the servitor Feline Queen. Mage Summon. | ||
Mass Summon Storm Cubic Lv. 8 | Summons Storm Cubic for party members. Storm Cubic uses magic that damages a targeted enemy. Requires 16 Spirit Ore. | ||
Servitor Cure Lv. 3 | Cures servitor of minor bleeding or poisoning. | ||
Servitor Blessing Lv. 1 | Frees servitor of Hold, paralysis and decreased Atk. Spd. or movement effects. | ||
Summon Kai the Cat Lv. 12 | Summons Kai the Cat, a servitor. Requires Spirit Ores. | ||
Summon Binding Cubic Lv. 9 | Summons Binding Cubic. Binding Cubic uses magic that paralyzes a targeted enemy. Requires 4 Spirit Ore. | ||
Summon Mew the Cat Lv. 16 | Summons Mew the Cat for assistance in combat. Requires Spirit Ores. | ||
Servitor Share Lv. 1 | Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis. Transfers: P. Atk./P. Def. by 50%. M. Atk./M. Def. by 25%. Max HP/MP by 10%. Critical rate by 20%. Atk. Spd. by 10%. Casting Spd. by 3%. | ||
Arcana Call Lv. 1 | For 20 seconds both the pet and the master are blessed with arcane energy. P.Def +1800. M.Def +1500. Debuff/Cancel resist +100%. (50% of the bonuses for the master | ||
Summon Smart Cubic Lv. 1 | Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. | ||
Servitor Recharge Lv. 34 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 45 | Recovers the servitor's HP with 169 Power. | ||
Summon Kat the Cat Lv. 16 | Summons Kat the Cat. Requires Spirit Ores. | ||
Summon Feline King Lv. 1 | Summon the servitor Feline King.Fighter Summon. | ||
Summon Storm Cubic Lv. 8 | Summons a storm cubic that inflicts damage on an enemy with magic. Consumes 4 Spirit Ore when summoning. | ||
Mage Bane Lv. 1 | Removes buffs that increase M. Atk. and Casting Spd. from an enemy. | ||
Warrior Bane Lv. 1 | Removes buffs that increase Atk. Spd. and Speed from an enemy. | ||
Soul Breaker Lv. 3 | Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. | ||
Burning Fist Lv. 3 | Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Prominence Lv. 1 | Ignites flames to inflict Fire damage on an enemy with 49 Power added to M. Atk. | ||
Decay Lv. 1 | Rots an enemy, causing loss of 150 HP per second for 15 seconds. | ||
Dimension Spiral Lv. 24 | Creates a tear in the dimension to inflict damage on an enemy with 57 Power added to M. Atk. Over-hit. | ||
Curse Poison Lv. 3 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Poisonous Cloud Lv. 2 | Creates a poison cloud around an enemy, causing loss of 24 HP per second for 30 seconds. | ||
Curse Weakness Lv. 5 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Slow Lv. 1 | Decreases an enemy's Speed by 20% for 15 seconds. | ||
Cripple Lv. 3 | For 15 seconds causes an enemy to bleed for 150 damage per sexonds and decreases Run Speed by 20%. Requires a hand-to-hand weapon. | ||
Giant Punch Lv. 1 | Strikes down at the ground with a fist to Knock Down nearby enemies for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Infinity Strike Lv. 1 | Inflicts a series of powerful attacks on target with $s1 Power added to P. Atk. Ignoring the target's P. Def. by $s2. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | ||
Surrender To Fire Lv. 3 | For 30 seconds, decreases an enemy's resistance to Fire by 20 and increases resistance to Water by 10. Effect 3. | ||
Anti-Summoning Field Lv. 1 | Decreases all speeds of nearby enemies, gives speed-increasing buffs, and creates a seal that periodically banishes a servitor to another dimension. All characters and servitors in the area are affected. Consumes 1 Magic Symbol. | ||
Sleep Lv. 9 | Causes an enemy to Sleep for 15 seconds. | ||
Mass Surrender to Fire Lv. 5 | Decreases the Fire attack resistance by 30 and increases the Water attack resistance by 15 of enemies surrounding the servitor. Consumes 3 Spirit Ores. Effect 4. | ||
Betray Lv. 10 | Cause's enemy servitor to attack its master. Consumes 3 Spirit Ore. | ||
Arcane Disruption Lv. 10 | Decreases an enemy's Casting Spd. by 23% for 10 seconds. |
Cardinal
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases heal power by 30 and MP Recovery Bonus by 17%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Light Armor Mastery Lv. 41 | When equipped with light armor, increases P. Def. by 5.4, Casting Spd. by 91%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 7.2 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Divine Lore Lv. 1 | MP Consumption for magical skills is decreased by 3%. | ||
Arcane Wisdom Lv. 1 | Maximizes magic efficiency. MP consumption -15%. Casting Spd. -10%. | ||
Turn Crystal Lv. 1 | For $s1 crystallize yourself and become immune to debuffs and reflect 65% of damage received. Recover $s2 HP and $s3 MP every second. | ||
Group Heal Lv. 15 | Restores all party members' HP with 66 Power. | ||
Purify Lv. 3 | Cancels paralysis and cures minor poison/bleed condition. | ||
Battle Heal Lv. 15 | Immediately restores the target's HP with 83 Power. | ||
Resurrection Lv. 9 | Resurrects a corpse. | ||
Divine Protection Lv. 1 | Increases resistance to Darkness by 20 and resistance to Divinity by 20. | ||
Heal Lv. 18 | Restores the target's HP with 50 Power. | ||
Balance Life Lv. 1 | Equalizes HP of all party members. | ||
Prayer Lv. 3 | For 120 seconds party members': Heal received amount +8%. MP Consumption -13%. | ||
Body of Avatar Lv. 6 | Restores HP of all party members by 10% and increases Max HP by 10% for 20 minutes. | ||
Benediction Lv. 1 | Fully restores party members' HP. Can be used when MP is under 25%. | Condition: Usable when your remaining MP is below 25 percent. | |
Mass Resurrection Lv. 6 | Resurrect a dead clan member. | ||
Restore Life Lv. 4 | Recovers HP by 15 percent. | ||
Greater Battle Heal Lv. 33 | Immediately restores the target's HP with 371 Power. | ||
Greater Group Heal Lv. 33 | Restores all party members' HP with 163 Power, and additionally restores 11 HP per second for 15 seconds. | ||
Greater Heal Lv. 33 | Restores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds. | ||
Chain Heal Lv. 1 | Recovers the target and the 7 most injured allies around the target by 24% of their Max HP. The recovery amount decreases by 3% until 10% of restoration starting from the most injured person. | ||
Resist Fire Lv. 1 | Increase resistance to Fire type attacks by 10 but decreases resistance to Wind, Water and Earth type attacks by 3%. | ||
Inquisitor Lv. 1 | Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. | ||
Divine Power Lv. 1 | Increases the power of recovery magic by 350 and reduces the cost of magic by 50% for 15 seconds. | ||
Invocation Lv. 5 | Decreases P. Def. by 90% and recovers 27 MP every second for 30 seconds. The status is canceled when damage is incurred. | ||
Purification Field Lv. 1 | Cancel all the de-buffs of nearby clan members. Consumes 1 Magic Symbol. | ||
Miracle Lv. 1 | Fully recovers HP of nearby clan members. Consumes 1 Magic Symbol. | ||
Cleanse Lv. 1 | Cancels the target's de-buffs. | ||
Salvation Lv. 1 | Blesses a party member's soul in order to cheat Death. When the target dies Resurrection proposal will pop up automatically. Lasts 5 minutes. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Celestial Shield Lv. 1 | Protects the target with sacred power, making it invincible for 10 seconds. | ||
Major Group Heal Lv. 5 | Restores all party members' HP by 902 Power | ||
Major Heal Lv. 11 | Restores the target's HP by 690 Power | ||
Might of Heaven Lv. 19 | Inflicts holy damage on the undead with 39 Power added to M. Atk. | ||
Dryad Root Lv. 9 | Immobilizes an enemy for 8 seconds. | ||
Curse Poison Lv. 1 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Curse Weakness Lv. 1 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Peace Lv. 15 | Puts target's mind at peace, decreasing their aggression. | ||
Trance Lv. 10 | Causes an enemy to sleep for 15 seconds. | ||
Erase Lv. 10 | Banishes an enemy's servitor to another dimension. Consumes 3 Spirit Ore. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. | ||
Mana Storm Lv. 5 | Supplements the user's M. Atk. with 62 Power to consume nearby enemies' MP. | ||
Turn Undead Lv. 10 | Strikes fear into undead for 20 seconds, causing them to flee. Consumes 3 Spirit Ore. Lethal Strike is possible. | ||
Magical BackFire Lv. 10 | Increases an enemy's skill MP consumption by 200% for 8 seconds. | ||
Mana Burn Lv. 10 | Supplements the user's M. Atk. with 117 Power to consume an enemy's MP. | ||
Hold Undead Lv. 12 | Paralyzes an undead monster for 30 seconds. | ||
Requiem Lv. 14 | Summons a Divine Light to prevent nearby enemies from attacking. Paralyzes nearby enemies and Puts them to Sleep for 6 seconds. Cancels Target. PvE Effect: Removes Monsters Aggression. | ||
Disrupt Undead Lv. 8 | Inflicts holy damage on the target with 19 Power added to M. Atk. Affects the undead. | ||
Repose Lv. 13 | Diminishes nearby enemies will to attack. Disables autoattacking for 4 seconds. |
Hierophant
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Soul Cry Lv. 10 | Increases P. Atk. by 4.5. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Robe Mastery Lv. 8 | Increases P. Def. by 7.2 when equipped with a robe. | ||
Fast Mana Recovery Lv. 2 | Increases MP Recovery Bonus by 1.1. | ||
Fast Spell Casting Lv. 1 | Increases Casting Spd. by 5%. | ||
Fist Fury Lv. 1 | Greatly increases one's Atk. Spd. Continuously consumes HP. | ||
Light Armor Mastery Lv. 41 | When equipped with light armor, increases P. Def. by 5.4, Casting Spd. by 91%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Boost Mana Lv. 2 | Increases Max MP by 30. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost HP Lv. 7 | Increases Max HP by 60. | ||
Fist Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a hand-to-hand weapon. | ||
Piercing Attack Lv. 1 | When striking, there is a chance to decrease an enemy's P. Def. by 23% for 30 seconds. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Steal Mana Lv. 3 | Has a chance to recover MP when striking. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Ultimate Escape Lv. 1 | For 20 seconds Increases user's: Evasion by 25. Speed by 35. Skill evasion by 25% | ||
Courage Lv. 1 | Increases resistance to Mental attacks by 40 for 50 seconds. Recovers CP. | ||
Hawk Spirit Totem Lv. 1 | Possessed by a Hawk's soul. Accuracy +10. Critical Rate +80. Critical Damage +45%. Extra Hit chance +3%. Physical Skill evasion +4%. Magical Skill evasion +4%. Requires a hand-to-hand combat weapon. | ||
Bear Spirit Totem Lv. 1 | Possessed by a Bear's soul: P. Atk. +40%. Critical Damage +20%. Skill Damage +8%. Max HP +2000. Knock back resist +25%. Run Speed -5. Evasion -10. Requires a hand-to-hand weapon. | ||
Resurrection Lv. 2 | Resurrects a corpse. | ||
Group Heal Lv. 15 | Restores all party members' HP with 66 Power. | ||
Battle Heal Lv. 15 | Immediately restores the target's HP with 83 Power. | ||
Heal Lv. 18 | Restores the target's HP with 50 Power. | ||
Resist Earth Lv. 3 | Increase resistance to Earth type attacks by 10 for 20 minutes. | ||
Counter Critical Lv. 1 | For 20 minutes, increases the target's P. Def. against Critical by 10%. When the target receives an attack above a certain amount of damage, Critical Damage of General Short-Range P. Atk. is increased by 15% for 8 seconds. Interchangeable with Chant of Protection. | ||
Resist Fire Lv. 1 | Increase resistance to Fire type attacks by 10 but decreases resistance to Wind, Water and Earth type attacks by 3%. | ||
Improved Combat Lv. 1 | Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 45 seconds party members' : P. Atk. +15%. P. Def. +10%. | ||
Improved Critical Lv. 1 | Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 45 seconds party members' : Critical Rate +25%. Critical Damage by 15%. | Condition: Must be level 88 or higher | |
Improved Shield Lv. 1 | Combines shield Def. rate increase and Shield Defense. increase to have more advanced shield ability increase effect. For 45 seconds party members' : Shield Defense +20%. Shield Defense +30%. | Condition: Must be level 88 or higher | |
Improved Movement Lv. 1 | Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 45 seconds party members' : Speed +8. Evasion +3. | Condition: Must be level 88 or higher | |
Improved Magic Lv. 1 | Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. For 45 seconds party members' : M. Atk. +35%. Casting Speed. +8%. | Condition: Must be level 88 or higher | |
Improved Condition Lv. 1 | Combines maximum HP increase and Max MP increase to have more advanced mental and physical power. For 45 seconds party members' : Max HP +20%. Max MP +20%. | Condition: Must be level 88 or higher | |
Prahnah Lv. 1 | Increases M. Def. of all party members by 1800(Double for the caster) for 25 seconds. | ||
Spell Turning Lv. 1 | Disrupts a nearby target's casting, disrupting their spell. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Block Wind Walk Lv. 1 | Cancels a buff that increases an enemy's Speed. For 20 seconds, decreases Speed by 10% and prevents him from receiving Speed-increasing buffs. | ||
Block Shield Lv. 1 | Cancels a buff that increases an enemy's P. Def. For 20 seconds, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. | ||
Soul Breaker Lv. 37 | Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. | ||
Word of Fear Lv. 13 | Frightens nearby enemies into fleeing for 10 seconds. | ||
Burning Chop Lv. 14 | Attacks an enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. | ||
Surrender to Earth Lv. 15 | For 30 seconds, decreases an enemy's resistance to Earth by 20 and increases resistance to Wind by 10.. Effect 3. | ||
Dryad Root Lv. 9 | Immobilizes an enemy for 8 seconds. | ||
Curse Poison Lv. 1 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Earth Rage Lv. 1 | Use Earth Magic to inflict severe damage on a target with $s1 Power added to P. Atk. | ||
Curse Weakness Lv. 1 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Voice Bind Lv. 9 | Seals an enemy's voice and blocks his usage of Skills for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Shadow Bind Lv. 11 | Catches an enemy's shadow and traps him for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Blink Lv. 1 | Supplements the user's P. Atk. with 1 Power, stunning nearby enemies for 2 seconds and teleporting them to the rear. | ||
Hurricane Blaster Lv. 1 | Attacks target with $s1 power, and knocks the enemy back. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. | ||
Giant's Punch Lv. 1 | Strikes down at the ground with a fist to Knock Down nearby enemies for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Giant's Punch Lv. 1 | Inflicts a series of powerful attacks on target with $s1 Power added to P. Atk. Ignoring the target's P. Def. by $s2. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | ||
Peace Lv. 1 | Puts target's mind at peace, decreasing their aggression. | ||
Sleep Lv. 9 | Causes an enemy to Sleep for 15 seconds. | ||
Erase Lv. 10 | Banishes an enemy's servitor to another dimension. Consumes 3 Spirit Ore. | ||
Mana Burn Lv. 10 | Supplements the user's M. Atk. with 117 Power to consume an enemy's MP. | ||
Disrupt Undead Lv. 8 | Inflicts holy damage on the target with 19 Power added to M. Atk. Affects the undead. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 89
Momentum Flash Lv. 1 | Attacks multiple targets with $s1 Power added to P. Atk. Requires a dual sword/sword/blunt weapon/fist weapon. Over-hit. Critical. |
Eva Templar
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Aegis Lv. 1 | Enables Shield Defense in all directions. | ||
Guard Stance Lv. 4 | Increases P. Def. by 121.8 and Shield Defense by 50%. MP is continuously consumed proportional to user's level. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Heavy Armor Mastery Lv. 52 | Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Shield Mastery Lv. 4 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Cubic Mastery Lv. 2 | Ability to summon 2 Cubics at once. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Knighthood Lv. 1 | Increases P. Def. by 22 and Shield Defense by 3% when equipped with heavy armor. | ||
Vanguard Lv. 3 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Touch of Life Lv. 1 | Gives a divine blessing by sacrificing oneself. Restores HP by 30%, and for 120 seconds: Buff cancel resist +100%. Debuff resist +30%. Heal gained +10%. Restores 100 HP every second. | ||
Shield Deflect Magic Lv. 4 | For 8 seconds, transfers magical damage back to an enemy caster. | ||
Shield of Faith Lv. 1 | For 10 seconds, increases party members' P. Def. by 2700 and M. Def. by 1700, and absorbs 33% of any damage received by a party member. | ||
Iron Shield Lv. 1 | Increases Shield Defense with a certain chance when attacked. | ||
Noble Sacrifice Lv. 1 | For $s1, receives $s2 of the damage received by the ally and activates the Last Patience effect that prevents your HP from dropping below 1. | ||
Magical Shield Lv. 1 | For $s1 activates the Magic Shield Effect. M. Def +$s2. Magic Critical negation +$s3. Damage Reflection +$s4. Requires a shield to be equipped. | ||
Symbol of Defense Lv. 1 | Creates a seal that maximizes the defensives abilities of nearby allies: - P. Def +1000; - M. Def +800; - Buff-canceling attack resistance +80%; - Increases resistance to bows and crossbows attacks by 20%. Consumes 1 Battle Symbol. | ||
Deflect Arrow Lv. 4 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Ultimate Defense Lv. 2 | For 30 seconds: P. Def. +1300. M. Def. +1300. Buff cancel resist +80%. | ||
Sprint Lv. 2 | Increases Speed by 32. (Extra 3 for Archers/Daggers). Replaces Wind Walk Buff. | ||
Holy Armor Lv. 2 | For 4 minutes blesses Party members' armor. Holy/Unholy resist +15. P.Def +8%. | ||
Spirit Barrier Lv. 3 | Increases the user's M. Def. by 32%. Replaces Magic Barrier Buff. | ||
Summon Attractive Cubic Lv. 4 | Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on an enemy. Requires 8 Spirit Ore. | ||
Summon Smart Cubic Lv. 1 | Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Summon Life Cubic Lv. 7 | Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore. | ||
Summon Storm Cubic Lv. 8 | Summons a storm cubic that inflicts damage on an enemy with magic. Consumes 4 Spirit Ore when summoning. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Charm Lv. 52 | Decreases an enemy's aggression toward the user by 132. | ||
Challenge for Fate Lv. 1 | Challenges enemies and draws attention. Increases your P. Def. and M. Def for 15 seconds. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Shield Strike Lv. 25 | Attacks an enemy using a shield with 833 Power added to P. Atk, and provokes an enemy. Requires a shield. | ||
Invoke Lv. 1 | Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with $s1 power and stun them for 2 seconds. Only usable when on Vanguard Form. | Condition: Can only be used while on Vanguard Stance | |
Shield Boomerang Lv. 1 | Throws the shield at the target to attack it with $s1 Power added to P. Atk and provoke it into attacking you for $s2. In PvP, it also decreases Speed by $s3. Requires a shield to be equipped. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Shield Bash Lv. 1 | Attacks target with $s1 Power added to P. Atk. Stuns for $s2. In PVP restrains standard attacks for 3 seconds. Can be used while a sword or blunt weapon and shield is equipped. Over-hit. Critical. | ||
Shield Wave Lv. 1 | Attacks the targets near you with $s1 power added to P. Atk. and push them in a short distance. Requires a shield. | ||
Chain Pull Lv. 1 | Swings a chain to draw the target to you. Requires a sword/blunt to be equipped. | ||
Entangle Lv. 16 | Decreases an enemy's Speed by 20% for 20 seconds. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Arrest Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Tribunal Lv. 10 | Inflicts holy damage on an enemy with 924 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Rate by 30% and resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. | ||
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Vengeance Lv. 1 | Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Aggression Lv. 49 | Provokes the target to attack with 3928 Power. | ||
Shield Bash Lv. 1 | Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. | ||
Aura of Hate Lv. 37 | Uses 4312 Power to provoke nearby enemies to attack. | ||
Repose Lv. 1 | Diminishes nearby enemies will to attack. Disables autoattacking for 4 seconds. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Touch of Eva Lv. 1 | Restores HP of party members by 25%. For 45 seconds: Debuff resist +60%. Attack Speed +15%. Casting Speed +15%. Attack Speed Cap +100. Casting Speed Cap +100. Critical rate +40. Magic Critical rate +40. Skill reuse -10%. Run Speed +10. Heal gained +20%. |
Level 88
Anti-Magic Armor Lv. 1 | Increases M. Def. by 2500 for 20 seconds. |
Level 89
Eva's Will Lv. 1 | Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth. |
Sword Muse
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 1 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Sonic Mastery Lv. 8 | Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed. | ||
Clear Mind Lv. 1 | MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Heavy Armor Mastery Lv. 15 | Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor. | ||
Light Armor Mastery Lv. 35 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Boost Evasion Lv. 1 | Increases Evasion by 2. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Boost Attack Speed Lv. 2 | Increases Atk. Spd. by 5%. | ||
Shield Mastery Lv. 2 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Critical Chance Lv. 3 | Increases Critical Rate by 20%. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Inner Rhythm Lv. 1 | MP consumption for singing and dancing is decreased by 5%. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Vanguard Lv. 3 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Battle Whisper Lv. 3 | Special Song: Doesn't use song/dance slot. For 45 seconds: Critical rate +50%. Reflect Damage +10%. Run Speed +10. | ||
Song of Storm Guard Lv. 1 | Increases party members' Wind Resistance by 25. | ||
Song of Vengeance Lv. 1 | Gives a party member the ability to transfer 10% of received standard short-range damage back to an enemy. | ||
Song of Flame Guard Lv. 1 | Increases party members' Fire Resistance by 25. | ||
Song of Vitality Lv. 1 | Increases Max HP of all party members by 30%. | ||
Song of Invocation Lv. 1 | Increases all party members' Dark Attack Resistance by 20. | ||
Song of Wind Lv. 1 | Increases Speed of all party members by 20. | ||
Song of Hunter Lv. 1 | Increases Critical Rate of all party members by 100%. | ||
Song of Life Lv. 1 | Special Song: Doesn't use song/dance slot. Increases Max HP for 4 minutes. | ||
Song of Warding Lv. 1 | Increases M. Def. of all party members by 30%. | ||
Song of Water Lv. 1 | Increases Evasion of all party members by 3. | ||
Song of Earth Lv. 1 | Increases P. Def. by 25% of all party members. | ||
Song of Purification Lv. 1 | Special Song: Doesn't use song/dance slot. Removes party members' Debuffs (Max 2) on a 80% rate. For 30 seconds: Debuff Resistance +40%. Debuff duration -30%. | ||
Song of Elemental Lv. 1 | Increases all party members' resistance to Fire, Water, Wind and Earth attacks by 30. | ||
Courage Lv. 1 | Increases resistance to Mental attacks by 40 for 50 seconds. Recovers CP. | ||
Sword Shield Lv. 1 | For 30 seconds: P. Def. +1300. Attack Speed -20%. | ||
Deflect Arrow Lv. 2 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Sonic Move Lv. 1 | Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Warcry Lv. 1 | Increases P. Atk. by 20%. | ||
Song of Champion Lv. 1 | Decreases all party members' reuse time by 10% for physical skill use. Extra 5% for Heavy Armor users. | ||
Song of Meditation Lv. 1 | Increases all party members' MP Recovery Bonus by 20%. Decreases all party members' magical skill MP consumption by 10% and physical skill MP consumption by 10%. | ||
Song of Renewal Lv. 1 | Decreases all party members' physical/magic skill MP consumption by 5% and re-use time by 20%. | ||
Sonic focus Lv. 8 | Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. | ||
Sprint Lv. 2 | Increases Speed by 32. (Extra 3 for Archers/Daggers). Replaces Wind Walk Buff. | ||
Holy Blade Lv. 1 | For 4 minutes blesses Party members' weapons. Holy Power +15. Accuracy +2. P.Atk +10%. | ||
Spirit Barrier Lv. 3 | Increases the user's M. Def. by 32%. Replaces Magic Barrier Buff. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Sonic Storm Lv. 28 | Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible. | ||
Charm Lv. 52 | Decreases an enemy's aggression toward the user by 132. | ||
Sonic Blaster Lv. 37 | Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Deadly Strike Lv. 25 | Attacks an enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. | ||
Fatal Strike Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Shining Edge Lv. 10 | Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Symbol of Noise Lv. 1 | Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. | Condition: Must be Level 92 or higher | |
Sword Symphony Lv. 5 | Attacks an enemy with 825 Power added to P. Atk. Blocks the use of magic skills for 10 seconds. Over-hit and Critical are possible. | ||
Entangle Lv. 16 | Decreases an enemy's Speed by 20% for 20 seconds. | ||
Song of Silence Lv. 1 | Weaves a mystical song that blocks all an enemy's physical and magical skills for 15 seconds. | ||
Throw Attack Lv. 1 | Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking them down for $s2, and increases damage as Charges increases. Increases damage by $s4 when Charges are used up to $s3. Requires a sword, blunt, spear, fist, dual blunt, or dual sword. Critical. Ignores Shield Defense. | Condition: Can only be used while on Vanguard Stance | |
Psycho Symphony Lv. 10 | Attacks nearby enemies with 687 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10% for 10 seconds. Over-hit. Critical. | ||
Arrest Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Armor Crush Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Aggression Lv. 12 | Provokes the target to attack with 3928 Power. | ||
Shock Blast Lv. 1 | Supplement's user's P. Atk. with 2486 Power to create a powerful shock wave that stuns an enemy for 3 seconds and decreases their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target cancel is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Shield Slam Lv. 1 | Stuns an enemy with a shield, blocking an enemy's physical skills for 5 seconds. Requires a shield. Target cancel is possible. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Deflect Magic Lv. 1 | For 20 seconds: Magic Damage received -35%. | ||
Song of Wind Storm Lv. 1 | Special Song: Doesn't use song/dance slot. For 30 seconds, increases a party member's resistance to bows/crossbows by 25% and wind resist by 35. |
Wind Rider
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Bow Mastery Lv. 15 | Increases P. Atk. by 10.3 when using a bow. | ||
Boost Evasion Lv. 3 | Increases Evasion by 2. | ||
Dagger Mastery Lv. 45 | Increases P. Atk. by 3.6 when using a dagger. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Critical Chance Lv. 4 | Increases Critical Rate by 20%. | ||
Long Shot Lv. 1 | Increases the bow's range by 200. | ||
Assassination Lv. 1 | When using a dagger, increases P. Atk. by 15 and the rate of deadly attack by 1%. | ||
Chameleon Rest Lv. 1 | Allows you merge with the enviroment and become invisible. HP regen +300% when siting. Run speed -70%. MP will be consumed continuously. Can't be used in combat. | Condition: Cannot use Chameleon Rest in combat mode | |
Silent Move Lv. 1 | Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | ||
Fake Death Lv. 1 | Plays dead to keep a monster from attacking. Consumes 10 MP per second. | ||
Shadow Hide Lv. 1 | Cancels all debuff effects inflicted on you by teleporting to the front a distance of $s1 and making you invisible for $s2. Additionally, decreases Speed by $s3. | ||
Remove Trap Lv. 1 | Disarms traps below Level 78. | ||
Find Trap Lv. 1 | Detects traps below Level 78. | ||
Symbol of the Assassin Lv. 1 | Creates a seal that maximizes dodging and assasination of nearby allies: - Chance to hit with Blow-abilities +50%; - Evasion +15; - Chance to evade magical and physical skills +30%. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 2 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Dodge Lv. 1 | Allows user to evade short-range and long-range physical attack skills for 10 seconds. | ||
Rapid Shot Lv. 1 | Increases the user's bow Atk. Spd. by 13%. | ||
Mortal Strike Lv. 3 | Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger. Skill Cooldown: 2 minutes and 30 seconds. | ||
Unlock Lv. 14 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Focus Chance Lv. 1 | A stance that focuses on precise attacks. Critical rate cap +150. Critical rate +30%. Extra 30% when attacking from the side. Extra 60% when attacking from behind. Blow rate +30%(Double from behind). Physical skill reuse -15%. Evasion +5. Run Speed +11. Requires a dagger. | ||
Focus Death Lv. 1 | A stance that focus on deadly attacks. Critical Rate -30%. Frontal Critical Damage +10%. Side Critical Damage +40%. Back Critical Damage +70%. Blow rate +30%. Requires a dagger. | ||
Sprint Lv. 2 | Increases Speed by 32. (Extra 3 for Archers/Daggers). Replaces Wind Walk Buff. | ||
Spirit Barrier Lv. 3 | Increases the user's M. Def. by 32%. Replaces Magic Barrier Buff. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Charm Lv. 52 | Decreases an enemy's aggression toward the user by 132. | ||
Shadow Flash Lv. 1 | Teleports to the back of the target to increase the damage from P. Critical Attack by $s2 for $s1 and prevents it from recovering HP by over $s3. Additionally, the target is unable to hide and this state cannot be canceled. | ||
Blinding Blow Lv. 10 | Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | ||
Throwing Dagger Lv. 1 | Attacks the enemy by throwing a dagger with 954 Power added to P. Atk. and decreases Speed by 40% for 10 seconds. Requires a dagger to be equipped. | ||
Reverse Mana Blow Lv. 1 | Attempts Deadly Attack with $s1 power added to P. Atk. that burns target's MP and recovers your HP by $s2. Half-kill is possible. Requires dagger/dual dagger. | ||
Deadly Blow Lv. 37 | Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | ||
Dual Blow Lv. 1 | Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. | ||
Critical Wound Lv. 1 | Increases Critical Damage by 15%. Requires a dagger. | ||
Stunning Shot Lv. 3 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Entangle Lv. 16 | Decreases an enemy's Speed by 20% for 20 seconds. | ||
Bleed Lv. 6 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Sand Bomb Lv. 10 | Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | ||
Lure Lv. 1 | Quietly lures an enemy. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Bluff Lv. 1 | Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 3 seconds. Requires a dagger. Target cancel is possible. | ||
Backstab Lv. 37 | Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | ||
Trick Lv. 1 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Switch Lv. 14 | Confuses an enemy, causing them to cancel their target. Requires a dagger. | ||
Lethal Blow Lv. 1 | Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
Level 86
Dual Dagger Mastery Lv. 1 | When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Evasion Chance Lv. 1 | During Evasion, increases the rate of successfully striking an enemy's vital organs. |
Level 89
Wind Riding Lv. 1 | Storms the battlefield riding the Wind. For 20 seconds: All skills reuse -1 second. Run Speed +40. Evasion +20. Physical skill Evasion +60%. Magic skill Evasion +30%. Blow rate +15%. | ||
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
Level 90
Hide Lv. 1 | Hides the user for 30 seconds. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated. |
Moonlight Sentinel
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Dagger Mastery Lv. 8 | Increases P. Atk. by 3.6 when using a dagger. | ||
Boost Evasion Lv. 1 | Increases Evasion by 2. | ||
Counter Dash Lv. 1 | When attacked, party members' Increases Speed by 10 for 30 seconds. | ||
Bow Mastery Lv. 52 | Increases P. Atk. by 10.3 when using a bow. | ||
Counter Rapid Shot Lv. 1 | When attacked, party members' bow Atk. Spd. Is increased by 7% for 30 seconds. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Critical Chance Lv. 1 | Increases Critical Rate by 20%. | ||
Long Shot Lv. 2 | Increases the bow's range by 200. | ||
Archery Lv. 1 | When using a bow, increases P. Atk. by 50 and maximum range by 25. | ||
Rapid Fire Lv. 8 | Toggle Effect: Atk. Spd. +20%. P.Atk +100. Bow reuse -8%. Double shot chance +2%. Evasion +4. Attack range -25%. Requires a bow. | ||
Detection Lv. 1 | Finds any enemies hidden nearby. | ||
Symbol of the Sniper Lv. 1 | Creates a seal that maximizes the bow/crossbow using abilities of nearby allies: - Bow/crossbow P.atk +20%; - Accuracy +10; - Maximum range +100; - Moving speed +40. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 1 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Rapid Shot Lv. 2 | Increases the user's bow Atk. Spd. by 13%. | ||
Spirit of Sagittarius Lv. 3 | Call upon the hidden spirit of the Sagittarius. For 30 seconds: Bow/Crossbow resist +40%. Range +200 using Bow/Crossbow. Skill evasion +5%. Run speed +10. | ||
Blessing of Sagittarius Lv. 3 | Receive the blessing of the Sagittarius. For 30 seconds: Bow Reuse -20%. Physical skill reuse -30%. Accuracy +6. | ||
Unlock Lv. 5 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Quick Evasion Lv. 1 | Momentarily rushes $s1 away from the target. | ||
Sprint Lv. 2 | Increases Speed by 32. (Extra 3 for Archers/Daggers). Replaces Wind Walk Buff. | ||
Spirit Barrier Lv. 3 | Increases the user's M. Def. by 32%. Replaces Magic Barrier Buff. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Charm Lv. 52 | Decreases an enemy's aggression toward the user by 132. | ||
Death Shot Lv. 1 | Shoots an arrow that is aimed to kill. Attacks an enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. | ||
Multiple Shot Lv. 1 | Attacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow. | ||
Recoil Shot Lv. 1 | Shoots an arrow with $s1 Power added to P. Atk. to Knock Back target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Chance of canceling the enemy's target. | ||
Entangle Lv. 16 | Decreases an enemy's Speed by 20% for 20 seconds. | ||
Bleed Lv. 2 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Stunning Shot Lv. 40 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Evade Shot Lv. 1 | Attacks an enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. | ||
Burst Shot Lv. 31 | Supplements P. Atk. with 1050 PvP Power and 1575 PvE Power to fire an exploding arrow. Requires a bow. Over-hit is possible. | ||
Hamstring Shot Lv. 1 | Supplements the user's P. Atk. with 1973 Power to decrease an enemy's Speed by 30% for 15 seconds. Requires a bow. Over-hit and critical hit are possible. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Double Shot Lv. 37 | Supplements P. Atk. with 1476 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. | ||
Lethal Shot Lv. 1 | Shoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Silent Mind Lv. 1 | Reduces MP consumption for bow shots by 25%. |
Level 88
Arrow Rain Lv. 1 | Causes arrows to rain down from the sky to attack near an enemy with 7043 Power added to P. Atk. For 10 seconds, inflicts 300 wind damage every second. Requires a bow. Over-hit and Critical are possible. |
Level 90
Seven Arrow Lv. 1 | Shoots 7 arrows to attack an enemy with 11440 Power added to P. Atk. Critical hit is possible. |
Mystic Muse
Level 85
Arcane Power Lv. 1 | Maximizes magic efficiency. M. Atk. by 30%. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 27 | Increases the recovery rate when MP is being recovered by recharge. | ||
Clear Mind Lv. 6 | MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases M. Atk. by 4% and MP Recovery Bonus by 17%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Arcane Roar Lv. 1 | Increases Fire/Water/Wind/Earth Resistance by 2% and M. Atk. by 1%. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Seed of Water Lv. 1 | Uses Water energy to increase user's Water attack level by 20. | ||
Freezing Skin Lv. 3 | For 20 minutes, transfers 10% of received standard short-range damage back to an enemy. | ||
Arcane Shield Lv. 1 | For 10 seconds: Transfers 25% of damage taken to MP. When MP reaches 15%, the skill is disabled. | ||
Resist Aqua Lv. 3 | Increase resistance to Water type attacks by 10 but decreases resistance to Fire, Wind and Earth type attacks by 3% for 20 minutes. | ||
Servitor Recharge Lv. 6 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 12 | Recovers the servitor's HP with 169 Power. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Mana Regeneration Lv. 4 | Increases the user's MP Recovery Bonus by 1.72. | ||
Arcane Chaos Lv. 1 | For 20 seconds: Debuff resist -30%. Cancel resist -30%. Drains 24 MP every second. Physical skill MP consumption +10%. Magic skill MP consumption +30%. | ||
Light Vortex Lv. 1 | Summons a dimensional vortex that inflicts holy damage on an enemy, supplementing user's M. Atk. with 139 Power. For 15 seconds, decreases Accuracy by 6 and resistance to holy damage by 30. Consumes 12 MP every second. | ||
Ice Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on an enemy with 140 Power added to M. Atk. For 15 seconds, decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit. | ||
Aqua Splash Lv. 9 | Supplements the user's M. Atk. with 41 Power to create a massive tidal wave that inflicts Water damage on an enemy. | ||
Elemental Symphony Lv. 1 | Supplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. Over-hit is possible. | ||
Blizzard Lv. 1 | Supplements the user's M. Atk. with 150 Power, smothering an enemy in a raging blizzard that covers him in ice and paralyzes him for 3 seconds. | ||
Aura Symphony Lv. 1 | Supplements the user's M. Atk. with 150 Power to inflict non-attribute damage on an enemy. | ||
Energy Bolt Lv. 4 | Inflicts non-attribute damage on an enemy using 13 Power added to M. Atk. | ||
Aura Bolt Lv. 14 | Inflicts non-attribute damage on an enemy using 26 Power added to M. Atk. | ||
Solar Spark Lv. 3 | Inflicts holy damage on an enemy with 39 Power added to M. Atk. Over-hit is possible. | ||
Solar Flare Lv. 14 | Inflicts holy damage on an enemy with 65 Power added to M. Atk. Over-hit is possible. | ||
Ice Dagger Lv. 17 | Hurls a blade of ice with 28 Power added to M. Atk., inflicting water damage and causing loss of 44 HP per second for 15 seconds. | ||
Frost Bolt Lv. 19 | Instantly freezes the surrounding air, inflicting Water damage with 30 Power added to M. Atk. and decreasing an enemy's Speed by 20% for 15 seconds. | ||
Surrender To Earth Lv. 15 | For 30 seconds, decreases an enemy's resistance to Earth by 20 and increases resistance to Wind by 10.. Effect 3. | ||
Hydro Blast Lv. 28 | Releases a high pressure current to inflict Water damage on an enemy with 49 Power added to M. Atk. | ||
Aura Flare Lv. 28 | Inflicts non-attribute damage on an enemy using 39 Power added to M. Atk. and increases the target's resistance to magic damage by 50% for 3 seconds during PvP. | ||
Aura Cannon Lv. 1 | Inflicts non-attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power. | ||
Aura Blast Lv. 1 | With 94 Power added to M. Atk., inflicts non-attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-attribute damage on the target monster with 39 Power. | ||
Wind Shackle Lv. 5 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Freezing Shackle Lv. 4 | Freezes an enemy with a powerful cold wind, casuing loss of 102 HP per second for 15 seconds. | ||
Frost Wall Lv. 22 | Raises a wall of ice that inflicts Water damage on enemies with 48 Power added to M. Atk. | ||
Curse Fear Lv. 14 | Frightens an enemy into fleeing for 4 seconds. | ||
Curse Weakness Lv. 19 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Magical Evasion Lv. 1 | Attacks nearby enemies with $s1 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back. | ||
Diamond Dust Lv. 1 | Summons a bitter ice storm that inflicts Water damage on an enemy with 70 Power added to user's M. Atk. Decreases nearby enemies' Speed by 40% for 15 seconds. | ||
Throne of Ice Lv. 1 | Summons a blast of icy air that freezes an enemy for 10 seconds, causing loss of 173 HP per second. | ||
Ice Vortex Crusher Lv. 1 | Creates an Ice Vortex that inflicts Water damage on an enemy with 195 Power added to user's M. Atk. | ||
Raging Waves Lv. 1 | Continuously inflicts powerful Water damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. | ||
Sleeping Cloud Lv. 5 | Causes nearby enemies to fall asleep for 30 seconds. | ||
Aura Flash Lv. 5 | Inflicts non-attribute damage on nearby enemies with 49 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target. | ||
Surrender To Water Lv. 14 | For 30 seconds, decreases an enemy's resistance to Water by 20 and increases resistance to Fire by 10. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. | ||
Cancellation Lv. 12 | For 15 seconds: Removes 3 buffs from an enemy. Decreases all Base stats by 2. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Frost Armor Lv. 1 | Engulfs the user with a protective glacier barrier. Water resist +10. Slows down the attacking enemy Run Speed with a 10% chance. |
Level 90
Star Fall Lv. 1 | Crashes down meteors to inflict continuous non-attribute damage near an enemy with 117 Power. For 10 seconds, inflicts continuous non-attribute damage. | ||
Gigantic Wave Lv. 1 | Summons a huge wave to attack the target and enemies on the path with $s1 Power added to M. Atk. and draw them to you. |
Elemental Master
Level 85
Arcane Agility Lv. 1 | Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 8 | Increases the recovery rate when MP is being recovered by recharge. | ||
Sigil Mastery Lv. 1 | When a sigil is equipped, increases Max MP by 5% and MP Recovery Bonus by 17%. | ||
Light Armor Mastery Lv. 33 | Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Boost As Lv. 3 | Increases Atk. Spd. by 5%. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Cubic Mastery Lv. 2 | Ability to summon 2 Cubics at once. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Dagger Weapon Mastery Lv. 11 | Increases P. Atk. by 3.2 when using a short sword. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Summon Lore Lv. 1 | When equipped with light armor, increases P. Def. by 20 and Casting Spd. by 2%. When equipped with a robe, increases P. Def. by 15 and Casting Spd. by 2%, and decreases MP Consumption for magic skills by 1%. | ||
Transfer Pain Lv. 5 | Passive Effect: Transfers 5-20% (Depending on your HP) of received damage to a servitor. Active Effect: Extra 5-15% Damage Transfer. PvP/PvE Damage -10%. | ||
Ultimate Escape Lv. 1 | For 20 seconds Increases user's: Evasion by 25. Speed by 35. Skill evasion by 25% | ||
Furious Soul Lv. 2 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Dash Lv. 2 | Increases Speed by 40 for 15 seconds. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Final Servitor Lv. 1 | Causes the servitor to be possessed with the spirit of an ancient hero. Max HP +20%. Accuracy +4. P. Atk. +10%. P./M. Def. +20%. Atk./Casting Spd. +20%. Critical Rate +20%. Critical Damage +20%. M. Atk. +20%. Debuff resist +20%. | ||
Mass Summon Aqua Cubic Lv. 9 | Summons Aqua Cubic for party members. Aqua Cubic uses attack magic that inflicts continuous damage to an enemy. Requires 7 Spirit Ore. | ||
Summon Seraphim the Unicorn Lv. 10 | Summon the servitor Unicorn Lancer. Fighter Summon. | ||
Servitor Cure Lv. 3 | Cures servitor of minor bleeding or poisoning. | ||
Servitor Blessing Lv. 1 | Frees servitor of Hold, paralysis and decreased Atk. Spd. or movement effects. | ||
Summon Aqua Cubic Lv. 9 | Summons Aqua Cubic. Aqua Cubic uses attack magic that inflicts continuous damage to an enemy. Requires 2 Spirit Ore. | ||
Servitor Share Lv. 1 | Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis. Transfers: P. Atk./P. Def. by 50%. M. Atk./M. Def. by 25%. Max HP/MP by 10%. Critical rate by 20%. Atk. Spd. by 10%. Casting Spd. by 3%. | ||
Resist Aqua Lv. 1 | Increase resistance to Water type attacks by 10 but decreases resistance to Fire, Wind and Earth type attacks by 3% for 20 minutes. | ||
Elemental Call Lv. 1 | For 20 seconds both the pet and the master are blessed with nature's energy. P.Def +1800. M.Def +1500. Debuff/Cancel resist +100%. (50% of the bonuses for the master) | ||
Summon Smart Cubic Lv. 1 | Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. | ||
Servitor Recharge Lv. 34 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 45 | Recovers the servitor's HP with 169 Power. | ||
Summon Life Cubic Lv. 7 | Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Summon Friend Lv. 1 | Teleports a party member to one's current location. Requires a Summon Crystal on the target. | ||
Summon Magnus the Unicorn Lv. 1 | Summon the servitor Magnus the Unicorn. Mage Summon. | ||
Warrior Bane Lv. 1 | Removes buffs that increase Atk. Spd. and Speed from an enemy. | ||
Energy Bolt Lv. 4 | Inflicts non-attribute damage on an enemy using 13 Power added to M. Atk. | ||
Solar Spark Lv. 3 | Inflicts holy damage on an enemy with 39 Power added to M. Atk. Over-hit is possible. | ||
Frost Bolt Lv. 1 | Instantly freezes the surrounding air, inflicting Water damage with 30 Power added to M. Atk. and decreasing an enemy's Speed by 20% for 15 seconds. | ||
Hydro Blast Lv. 1 | Releases a high pressure current to inflict Water damage on an enemy with 49 Power added to M. Atk. | ||
Surrender To Earth Lv. 1 | For 30 seconds, decreases an enemy's resistance to Earth by 20 and increases resistance to Wind by 10.. Effect 3. | ||
Dimension Spiral Lv. 24 | Creates a tear in the dimension to inflict damage on an enemy with 57 Power added to M. Atk. Over-hit. | ||
Wind Shackle Lv. 19 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Checkmate Lv. 4 | Supplements the user's P. Atk. by 2388 Power Usable on enemies bearing a Death Mark or when attacking from behind. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. | Condition: Can only be used when target has active Deathmark effect or attacking from behind | |
Shining Edge Lv. 28 | Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Triple Thrust Lv. 37 | Supplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Can be used twice before going on Cooldown. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Curse Weakness Lv. 5 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Lightnining Shock Lv. 1 | Sends an electric current to attack nearby enemies with 1340 Power added to P. Atk. Makes an enemy's body rigid for 2 seconds, decreasing Attack/Casting/Run Speed by 30%. Then paralyzes for 5 seconds. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 10 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Anti-Summoning Field Lv. 1 | Decreases all speeds of nearby enemies, gives speed-increasing buffs, and creates a seal that periodically banishes a servitor to another dimension. All characters and servitors in the area are affected. Consumes 1 Magic Symbol. | ||
Sleep Lv. 9 | Causes an enemy to Sleep for 15 seconds. | ||
Betray Lv. 10 | Cause's enemy servitor to attack its master. Consumes 3 Spirit Ore. | ||
Mass Surrender to Water Lv. 5 | Decreases the Water attack resistance by 30 and increases the Fire attack resistance by 15 of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 89
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
Eva Saint
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases heal power by 30 and MP Recovery Bonus by 17%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Light Armor Mastery Lv. 41 | When equipped with light armor, increases P. Def. by 5.4, Casting Spd. by 91%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 7.2 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Divine Lore Lv. 1 | MP Consumption for magical skills is decreased by 3%. | ||
Arcane Wisdom Lv. 1 | Maximizes magic efficiency. MP consumption -15%. Casting Spd. -10%. | ||
Speed of Saha Lv. 1 | For 30 seconds party members' Run Speed +30. Evasion +4. Skill evasion +5%. | ||
Force of Saha Lv. 1 | For 30 seconds party members' Max HP +20%. Max CP +20%. P.Def/M.Def +10%. | ||
Turn Crystal Lv. 1 | For $s1 crystallize yourself and become immune to debuffs and reflect 65% of damage received. Recover $s2 HP and $s3 MP every second. | ||
Resurrection Lv. 7 | Resurrects a corpse. | ||
Group Heal Lv. 15 | Restores all party members' HP with 66 Power. | ||
Battle Heal Lv. 15 | Immediately restores the target's HP with 83 Power. | ||
Divine Protection Lv. 1 | Increases resistance to Darkness by 20 and resistance to Divinity by 20. | ||
Prophecy of Water Lv. 1 | A powerful water spirit acts to increase a party member's: Max HP by 8%. Max MP by 40%. M.Def by 26%. M.Atk. by 33%. Attack Speed by 25%. Casting Speed by 30%. Magic Critical rate by 25%. Heal Power by 10%. Evasion by 4 (Extra 6 when using robe). P.Skill evasion by 4%. Absolute evasion by 3%. (Using Robe). Decreases: MP Consume by 25%. Magic reuse by 12%. | ||
Arcane Protection Lv. 1 | Increases resistance to buff-canceling attacks by 20% and resistance to de-buff attacks by 20%. | ||
Heal Lv. 18 | Restores the target's HP with 50 Power. | ||
Wild Magic Lv. 2 | Increases Magic Critical rate by 30%. | ||
Advanced Block Lv. 3 | Increases Shield Defense by 30%. | ||
Body of Avatar Lv. 6 | Restores HP of all party members by 10% and increases Max HP by 10% for 20 minutes. | ||
Serenade of Eva Lv. 13 | Blesses party members with Eva's Grace. Removes abnormal effects. For 10 seconds: Immunity to all Debuffs. | ||
Resist Shock Lv. 4 | Increases resistance to Stun attacks by 15%. | ||
Restore Life Lv. 3 | Recovers HP by 15 percent. | ||
Decrease Weight Lv. 3 | Increases the weight penalty interval by 3000. | ||
Party Recall Lv. 2 | Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service. | ||
Bless Shield Lv. 6 | Increases Shield Defense by 5%. | ||
Greater Group Heal Lv. 29 | Restores all party members' HP with 163 Power, and additionally restores 11 HP per second for 15 seconds. | ||
Greater Battle Heal Lv. 33 | Immediately restores the target's HP with 371 Power. | ||
Mass Vitalize Lv. 1 | Restores HP of party members with 796 Power, and also cures poison and bleed condition of all party members. | ||
Greater Heal Lv. 33 | Restores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds. | ||
Mass Cure Poison Lv. 1 | Cures all poisoned party members. | ||
Chain Heal Lv. 1 | Recovers the target and the 7 most injured allies around the target by 24% of their Max HP. The recovery amount decreases by 3% until 10% of restoration starting from the most injured person. | ||
Wind Walk Lv. 2 | Increases Speed by 20s. | ||
Inquisitor Lv. 1 | Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. | ||
Mp Recharge Lv. 1 | Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. For $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. | ||
Party Recharge Lv. 1 | Instantly recovers party members' MP with a maximum of $s1 Power depending on their level. For $s2, recovers $s3 MP per second. | ||
Mana Gain Lv. 1 | For 20 minutes, increases the recharge power received by the target by 85. | ||
Mass Recharge Lv. 1 | Recovers MP for all party members. Consumes 1 Magic Symbol. | ||
Invocation Lv. 5 | Decreases P. Def. by 90% and recovers 27 MP every second for 30 seconds. The status is canceled when damage is incurred. | ||
Agility Lv. 3 | Increases Evasion by 2. | ||
Might Lv. 3 | Increases P. Atk. by 8%. | ||
Concentration Lv. 6 | Decreases magic cancel chance by 18% | ||
Kiss of Eva Lv. 2 | Increases lung capacity by 400% for 20 minutes. | ||
Major Group Heal Lv. 5 | Restores all party members' HP by 902 Power | ||
Return Lv. 1 | Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service. | ||
Resist Dark Lv. 3 | Increase resistance to Dark type attacks by 15. | ||
Clarity Lv. 3 | Decreases physical skill MP consumption by 20%, magic skill MP consumption by 4%, and song/dance skill MP consumption by 10% | ||
Major Heal Lv. 11 | Restores the target's HP by 690 Power | ||
Shield Lv. 3 | Increases P. Def. by 8%. | ||
Regeneration Lv. 3 | Increases HP Regeneration by 10%. | ||
Holy Weapon Lv. 1 | Increases a party member's holy P. Atk. by 10. | ||
Mental Shield Lv. 4 | Increases resistance to Hold/Sleep/Mental attaks by 20%. | ||
Resist Poison Lv. 3 | Increases resistance to Poison by 30%. | ||
Block Wind Walk Lv. 1 | Cancels a buff that increases an enemy's Speed. For 20 seconds, decreases Speed by 10% and prevents him from receiving Speed-increasing buffs. | ||
Might of Heaven Lv. 19 | Inflicts holy damage on the undead with 39 Power added to M. Atk. | ||
Wind Shackle Lv. 19 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Dryad Root Lv. 9 | Immobilizes an enemy for 8 seconds. | ||
Curse Weakness Lv. 1 | Decreases an enemy's P. Atk. by 17% for 15 seconds. | ||
Trance Lv. 10 | Causes an enemy to sleep for 15 seconds. | ||
Erase Lv. 10 | Banishes an enemy's servitor to another dimension. Consumes 3 Spirit Ore. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. | ||
Turn Undead Lv. 10 | Strikes fear into undead for 20 seconds, causing them to flee. Consumes 3 Spirit Ore. Lethal Strike is possible. | ||
Mana Burn Lv. 10 | Supplements the user's M. Atk. with 117 Power to consume an enemy's MP. | ||
Disrupt Undead Lv. 8 | Inflicts holy damage on the target with 19 Power added to M. Atk. Affects the undead. |
Shillien Templar
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Aegis Lv. 1 | Enables Shield Defense in all directions. | ||
Shattering Strike Lv. 1 | Increases P. Atk. by 20% when being attacked. | ||
Shadow Sense Lv. 1 | Increases Accuracy by 3 at night. | ||
Guard Stance Lv. 4 | Increases P. Def. by 121.8 and Shield Defense by 50%. MP is continuously consumed proportional to user's level. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Heavy Armor Mastery Lv. 52 | Increases P. Def. by 17.7 and decreases received Critical Damage by 15% when equipped with heavy armor. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Shield Mastery Lv. 4 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Cubic Mastery Lv. 2 | Ability to summon 2 Cubics at once. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Knighthood Lv. 1 | Increases P. Def. by 22 and Shield Defense by 3% when equipped with heavy armor. | ||
Vanguard Lv. 3 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Shield Deflect Magic Lv. 4 | For 8 seconds, transfers magical damage back to an enemy caster. | ||
Shield of Faith Lv. 1 | For 10 seconds, increases party members' P. Def. by 2700 and M. Def. by 1700, and absorbs 33% of any damage received by a party member. | ||
Iron Shield Lv. 1 | Increases Shield Defense with a certain chance when attacked. | ||
Magical Shield Lv. 1 | For $s1 activates the Magic Shield Effect. M. Def +$s2. Magic Critical negation +$s3. Damage Reflection +$s4. Requires a shield to be equipped. | ||
Symbol of Defense Lv. 1 | Creates a seal that maximizes the defensives abilities of nearby allies: - P. Def +1000; - M. Def +800; - Buff-canceling attack resistance +80%; - Increases resistance to bows and crossbows attacks by 20%. Consumes 1 Battle Symbol. | ||
Deflect Arrow Lv. 4 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Ultimate Defense Lv. 2 | For 30 seconds: P. Def. +1300. M. Def. +1300. Buff cancel resist +80%. | ||
Summon Viper Cubic Lv. 6 | Summons a Viper Cubic. The Viper Cubic uses magic that poisons a targeted enemy. Consumes 2 Spirit Ore when summoning. | ||
Summon Smart Cubic Lv. 1 | Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Unholy Armor Lv. 3 | Increases the target's resistance to Darkness by 15 for 20 minutes. | ||
Unholy Weapon Lv. 1 | Curses party members' weapons for 4 minutes. Dark Power +20. Critical Damage +10%. Critical rate +25. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Summon Phantom Cubic Lv. 8 | Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore. | ||
Summon Vampiric Cubic Lv. 7 | Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the target's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Confusion Lv. 19 | Throws an enemy into confusion, changing their target of attack. | ||
Challenge for Fate Lv. 1 | Challenges enemies and draws attention. Increases your P. Def. and M. Def for 15 seconds. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Shield Strike Lv. 25 | Attacks an enemy using a shield with 833 Power added to P. Atk, and provokes an enemy. Requires a shield. | ||
Life Leech Lv. 15 | Inflicts non-attribute damage on an enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP. | ||
Invoke Lv. 1 | Calls forth the fist of a Giant from the outer world to inflict powerful damage on target and nearby enemies with $s1 power and stun them for 2 seconds. Only usable when on Vanguard Form. | Condition: Can only be used while on Vanguard Stance | |
Lightning Strike Lv. 5 | Strikes an enemy with a lightning bolt that inflicts non-attribute damage with 82 Power added to M. Atk. Decreases Run/Attack/Casting Speed for 3 seconds and then paralyzes the target for 6 seconds. | ||
Sting Lv. 49 | Attacks an enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 10 seconds. Requires a sword, dagger, dualsword, or dual-dagger | ||
Shield Boomerang Lv. 1 | Throws the shield at the target to attack it with $s1 Power added to P. Atk and provoke it into attacking you for $s2. In PvP, it also decreases Speed by $s3. Requires a shield to be equipped. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Shield Bash Lv. 1 | Attacks target with $s1 Power added to P. Atk. Stuns for $s2. In PVP restrains standard attacks for 3 seconds. Can be used while a sword or blunt weapon and shield is equipped. Over-hit. Critical. | ||
Shield Wave Lv. 1 | Attacks the targets near you with $s1 power added to P. Atk. and push them in a short distance. Requires a shield. | ||
Chain Pull Lv. 1 | Swings a chain to draw the target to you. Requires a sword/blunt to be equipped. | ||
Poison Lv. 5 | Poisons the target, causing loss of 24 HP per second for 30 seconds. | ||
Hex Lv. 15 | Decreases an enemy's P. Def. by 23% for 15 seconds. | ||
Power Break Lv. 17 | Decreases an enemy's P. Atk. by 20% for 15 seconds. | ||
Banish Seraph Lv. 10 | For 5 seconds, reduces heal power by 80%. | ||
Corpse Plague Lv. 4 | Summons a poisonous cloud for 10 seconds. Deals 400 damage to HP every second. | ||
Freezing Strike Lv. 24 | Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 26 Power and decreasing their Speed by 20% for 20 seconds. | ||
Blood to Flesh Lv. 1 | Strikes with 2680 Power added to P.Atk. and sucks the life of nearby enemies to recover your HP by 60% of the damage dealt. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Judgment Lv. 10 | Inflicts dark damage on an enemy with 1056 Power added to P. Atk. and greatly provokes an enemy. For 30 seconds, decreases Critical Damage by 25% and resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible. | ||
Arrest Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Drain Health Lv. 53 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Vengeance Lv. 1 | Provokes nearby enemies to switch targets and attack through Power 7987. For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 80%, and becomes unable to move. Requires a shield. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Aggression Lv. 49 | Provokes the target to attack with 3928 Power. | ||
Shield Bash Lv. 1 | Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. | ||
Aura of Hate Lv. 37 | Uses 4312 Power to provoke nearby enemies to attack. | ||
Death Scythe Lv. 1 | Summons a scythe to attack the target and nearby enemies with $s1 Power added to P. Atk. and draw them to you. Requires a sword/blunt to be equipped. | ||
Touch of Death Lv. 1 | Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 35% probability and consumes 90% CP. For 20 seconds: Max CP -90%. Heal Gained -50%. Debuff resist -30%. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. |
Level 88
Spirit of Shilen Lv. 1 | Receives the will of Shilen to drastically increase the fighting ability of party members. For 45 seconds: P. Atk. +25%. M. Atk. +35%. Critical Damage +35%. M.Critical Damage +35%. Damage absorb +10%. All Attacks deal extra 75 Damage. Run Speed +10. Heal gained +20%. | ||
Anti-Magic Armor Lv. 1 | Increases M. Def. by 2500 for 20 seconds. | ||
Pain of Shilen Lv. 1 | Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. |
Spectral Dancer
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Shadow Sense Lv. 1 | Increases Accuracy by 3 at night. | ||
Acrobatic Move Lv. 1 | Increases Evasion by 4 when running. | ||
Sword/Blunt Weapon Mastery Lv. 8 | Increases P. Atk. by 1.5 when using a sword or blunt weapon. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Boost Evasion Lv. 3 | Increases Evasion by 2. | ||
Focus Mind Lv. 6 | Increases MP Recovery Bonus by 3.1. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Boost Attack Speed Lv. 3 | Increases Atk. Spd. by 5%. | ||
Shield Mastery Lv. 2 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Dual Weapon Mastery Lv. 37 | Increases P. Atk. by 23.7 when using a dualsword. | ||
Magic Resistance Lv. 51 | Increases M. Def. by 22. | ||
Inner Rhythm Lv. 1 | MP consumption for singing and dancing is decreased by 5%. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Thrill Fight Lv. 1 | Feel the thrill of the fight. Increases: Attack Speed +10%. Max CP +600. CP absorb +1%. P.Attack +300. Decreases: Run Speed -20%. Evasion -5. | ||
Dance of the Vampire Lv. 1 | Gives all party members the ability to recover as HP 8% of any standard melee damage inflicted on the enemy and transfer 6% of received standard short-range damage back to the enemy. Requires a dualsword. | ||
Defense Motion Lv. 1 | Special Dance: Doesn't use song/dance slot. For 45 seconds: Attack Speed +10%. Damage Absorb +15%. Accuracy +4. | ||
Dance of Earth Guard Lv. 1 | Increases party members' Earth Resistance by 25. Requires a dualsword. | ||
Dance of Aqua Guard Lv. 1 | Increases party members' Water Resistance by 25. Requires a dualsword. | ||
Duelist Spirit Lv. 1 | Increases dualsword weapon Atk. Spd. by 8% and ordinary/skill attack damage by 3% during PvP. | ||
Dance of Concentration Lv. 1 | Increases all party members' magic cancel resis by 10%. Casting Spd. by 30%. Requires a dualsword. | ||
Dance of Light Lv. 1 | Increases holy P. Atk. of all party members by 10. Requires a dualsword. | ||
Dance of the Mystic Lv. 1 | Increases M. Atk. by 40% of all party members. Requires a dualsword. | ||
Dance of Fury Lv. 1 | Increases all party members' Attack Spd. by 15%. Requires a dualsword. | ||
Dance of Fire Lv. 1 | Increases Critical Damage by 15% of all party members. Requires a dualsword. | ||
Dance of the Warrior Lv. 1 | Increases P. Atk. of all party members by 12%. Requires a dualsword. | ||
Dance of Inspiration Lv. 1 | Increases Accuracy of all party members by 4. Requires a dualsword. | ||
Dance of Berserker Lv. 1 | Special Dance: Doesn't use song/dance slot. For 60 seconds increases party's: P. Atk by 20%. M. Atk. by 30%. Atk. Spd. by 12%. Casting Spd. by 10%. Run Speed by 8. Decreases: P. Def. by 8%. M. Def. by 16%. Evasion by 4. Requires a dualsword. | ||
Dance of Alignment Lv. 1 | Increases all party members' Fire/Water/Wind/Earth/Dark/Holy Resistance by 30. | ||
Deflect Arrow Lv. 2 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Ultimate Evasion Lv. 1 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Rage Lv. 1 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Dance of Shadows Lv. 1 | For 2 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. Additionally increases MP consumption when dancing while song/dance is in effect. | ||
Siren's Dance Lv. 1 | Increases all party members' Magic Critical Rate by 40%. | ||
Dash Lv. 1 | Increases Speed by 40 for 15 seconds. | ||
Dance of Protection Lv. 1 | Special Dance: Doesn't use song/dance slot. For 4 minutes: Increases all party member's: P.Def/M.Def by 105. Requires a dualsword. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Confusion Lv. 19 | Throws an enemy into confusion, changing their target of attack. | ||
Sword Barrage Lv. 1 | Summons a barrage of blades from the sky to attack the enemies near you with $s1 power added to P. Atk. Additionally, decreases their Speed by $s3 and makes them bleed for $s2 damage per second. Requires dual sword. | ||
Deadly Strike Lv. 25 | Attacks an enemy with 833 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit. | ||
Blade Hurricane Lv. 25 | Attacks nearby enemies with 893 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Poison Lv. 5 | Poisons the target, causing loss of 24 HP per second for 30 seconds. | ||
Twin Strike Lv. 25 | Uses two swords to inflict a powerful blow on an enemy with 992 Power added to P. Atk. Requires a dualsword. Ignores Shield Defense. Over-hit and Critical hit are possible. | ||
Hex Lv. 15 | Decreases an enemy's P. Def. by 23% for 15 seconds. | ||
Symbol of Noise Lv. 1 | Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. | Condition: Must be Level 92 or higher | |
Power Break Lv. 17 | Decreases an enemy's P. Atk. by 20% for 15 seconds. | ||
Freezing Strike Lv. 24 | Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 26 Power and decreasing their Speed by 20% for 20 seconds. | ||
Poison Blade Dance Lv. 3 | A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 6. | ||
Phantom Strike Lv. 1 | Attacks nearby enemies multiple times at the speed of light, with $s1 Power added to P. Atk. Skill evasion +$s2 and damage reduction -$s3 whiile casting. Requires a sword, blunt, dual blunt weapon, or dual sword weapon. Can Critical. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Demonic Blade Dance Lv. 10 | Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit. Critical. | ||
Arrest Lv. 10 | Provokes an enemy to attack, then immobilizes them for 6 seconds. | ||
Mega Strike Lv. 1 | Instantly jump to attack a target with $s1 added to P. Atk. Requires dual sword to be equipped. Over-hit. Critical. Ignores Shield Defense. | ||
Power Shot Lv. 9 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Drain Health Lv. 53 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Dance of Medusa Lv. 1 | Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. | ||
Aggression Lv. 12 | Provokes the target to attack with 3928 Power. | ||
Mortal Blow Lv. 9 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. |
Level 88
Dance of Blade Storm Lv. 1 | Special Dance: Doesn't use song/dance slot. For 30 seconds, increases a party member's resistance to bows/crossbows by 25% and damage reflect by 20%. |
Level 89
Deflect Magic Lv. 1 | For 20 seconds: Magic Damage received -35%. |
Ghost Hunter
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Shadow Sense Lv. 1 | Increases Accuracy by 3 at night. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Bow Mastery Lv. 15 | Increases P. Atk. by 10.3 when using a bow. | ||
Boost Evasion Lv. 3 | Increases Evasion by 2. | ||
Dagger Mastery Lv. 45 | Increases P. Atk. by 3.6 when using a dagger. | ||
Critical Power Lv. 7 | Increases Critical Damages by 32. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Long Shot Lv. 1 | Increases the bow's range by 200. | ||
Assassination Lv. 1 | When using a dagger, increases P. Atk. by 15 and the rate of deadly attack by 1%. | ||
Silent Move Lv. 1 | Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. | ||
Shadow Hide Lv. 1 | Cancels all debuff effects inflicted on you by teleporting to the front a distance of $s1 and making you invisible for $s2. Additionally, decreases Speed by $s3. | ||
Remove Trap Lv. 1 | Disarms traps below Level 78. | ||
Find Trap Lv. 1 | Detects traps below Level 78. | ||
Symbol of the Assassin Lv. 1 | Creates a seal that maximizes dodging and assasination of nearby allies: - Chance to hit with Blow-abilities +50%; - Evasion +15; - Chance to evade magical and physical skills +30%. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 2 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Counterattack Lv. 1 | For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent. | ||
Veil Lv. 14 | Creates an illusion and hides you for 15 seconds. Can't be used in combat. | Condition: Cannot use Veil in combat mode | |
Rapid Shot Lv. 1 | Increases the user's bow Atk. Spd. by 13%. | ||
Mortal Strike Lv. 3 | Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger. Skill Cooldown: 2 minutes and 30 seconds. | ||
Unlock Lv. 14 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Focus Power Lv. 1 | A stance that focuses on powerfull attacks. Frontal Critical Damage +30%. Side Critical Damage +40%. Back Critical Damage +50%. Blow rate +12%. Requires a dagger. | ||
Focus Death Lv. 1 | A stance that focus on deadly attacks. Critical Rate -30%. Frontal Critical Damage +10%. Side Critical Damage +40%. Back Critical Damage +70%. Blow rate +30%. Requires a dagger. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Confusion Lv. 19 | Throws an enemy into confusion, changing their target of attack. | ||
Shadow Flash Lv. 1 | Teleports to the back of the target to increase the damage from P. Critical Attack by $s2 for $s1 and prevents it from recovering HP by over $s3. Additionally, the target is unable to hide and this state cannot be canceled. | ||
Blinding Blow Lv. 10 | Attacks the target's vital points with 2751 Power added to P. Atk. and turns his/her back to you. Increases Speed by 40. Requires a dagger. Over-hit. Half-kill. | ||
Throwing Dagger Lv. 1 | Attacks the enemy by throwing a dagger with 954 Power added to P. Atk. and decreases Speed by 40% for 10 seconds. Requires a dagger to be equipped. | ||
Reverse Mana Blow Lv. 1 | Attempts Deadly Attack with $s1 power added to P. Atk. that burns target's MP and recovers your HP by $s2. Half-kill is possible. Requires dagger/dual dagger. | ||
Deadly Blow Lv. 37 | Attacks the target's vital points with 1107 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. | ||
Dual Blow Lv. 1 | Attacks the target's vital points with 11234 Power added to P. Atk. Lethal Strike is possible. Half Kill is possible. Critical hit is possible. Over-hit is possible. Requires a dual dagger to be equipped. | ||
Sting Lv. 49 | Attacks an enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 10 seconds. Requires a sword, dagger, dualsword, or dual-dagger | ||
Critical Wound Lv. 1 | Increases Critical Damage by 15%. Requires a dagger. | ||
Poison Lv. 5 | Poisons the target, causing loss of 24 HP per second for 30 seconds. | ||
Hex Lv. 15 | Decreases an enemy's P. Def. by 23% for 15 seconds. | ||
Power Break Lv. 17 | Decreases an enemy's P. Atk. by 20% for 15 seconds. | ||
Stunning Shot Lv. 3 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Freezing Strike Lv. 24 | Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 26 Power and decreasing their Speed by 20% for 20 seconds. | ||
Bleed Lv. 6 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Sand Bomb Lv. 10 | Detonates a sand bomb to decrease an enemy's Accuracy by 6 for 30 seconds. | ||
Drain Health Lv. 53 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Lure Lv. 1 | Quietly lures an enemy. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Bluff Lv. 1 | Deceives an enemy into turning his back, losing his urge to attack and becoming stunned for 3 seconds. Requires a dagger. Target cancel is possible. | ||
Backstab Lv. 37 | Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Trick Lv. 12 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. | ||
Lethal Blow Lv. 1 | Attacks the target's vital points with 5773 Power added to P. Atk. Requires a dagger. Over-hit. Half-kill. |
Level 86
Dual Dagger Mastery Lv. 1 | When using a dual dagger, increases P. Atk. by 87.5 and the rate of deadly attack by 5%. | ||
Evasion Coutner Lv. 1 | During Evasion, counters by stunning an enemy and renders him senseless. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 89
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. |
Level 90
Hide Lv. 1 | Hides the user for 30 seconds. Decreases Speed by 30%, and the effect is canceled if any action other than movement is initiated. | ||
Ghost Walking Lv. 1 | Infiltrates the battlefield like a ghost. For 20 seconds: All skills reuse -1 second. Critical Damage +30%. Run Speed +30. Evasion +15. Physical skill Evasion +40%. Magic skill Evasion +15%. Blow rate +30%. |
Ghost Sentinel
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Shadow Sense Lv. 1 | Increases Accuracy by 3 at night. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Acrobatic Move Lv. 3 | Increases Evasion by 4 when running. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Dagger Mastery Lv. 8 | Increases P. Atk. by 3.6 when using a dagger. | ||
Boost Evasion Lv. 1 | Increases Evasion by 2. | ||
Counter Mind Lv. 1 | When attacked, user's MP is recovered at a certain rate. | ||
Critical Power Lv. 2 | Increases Critical Damages by 32. | ||
Bow Mastery Lv. 52 | Increases P. Atk. by 10.3 when using a bow. | ||
Counter Chance Lv. 1 | When attacked, user's skill Casting Spd. is decreased by 15% and MP consumption is decreased by 5% for 1 minute. | ||
Quick Step Lv. 2 | Increases Speed by 7. | ||
Esprit Lv. 8 | Increases HP Recovery Bonus by 2.5 and MP Recovery Bonus by 1.8 when running. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Long Shot Lv. 2 | Increases the bow's range by 200. | ||
Archery Lv. 1 | When using a bow, increases P. Atk. by 50 and maximum range by 25. | ||
Dead Eye Lv. 8 | Toggle Effect: P.Atk +450. Crit. Damage +25%. P.Atk. during a crit +400. Accuracy +6. Piercing shot chance +15%. Spell interrupt +4%. Atk. Spd. -7%. Bow reuse +7%. Requires a bow. | ||
Detection Lv. 1 | Finds any enemies hidden nearby. | ||
Symbol of the Sniper Lv. 1 | Creates a seal that maximizes the bow/crossbow using abilities of nearby allies: - Bow/crossbow P.atk +20%; - Accuracy +10; - Maximum range +100; - Moving speed +40. Consumes 1 Battle Symbol. | ||
Ultimate Evasion Lv. 1 | For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and resistance to buff-canceling attacks by 80. | ||
Rapid Shot Lv. 2 | Increases the user's bow Atk. Spd. by 13%. | ||
Spirit of Sagittarius Lv. 3 | Call upon the hidden spirit of the Sagittarius. For 30 seconds: Bow/Crossbow resist +40%. Range +200 using Bow/Crossbow. Skill evasion +5%. Run speed +10. | ||
Pain of Sagittarius Lv. 5 | Usable when HP is under 40%. For 30 seconds: Bow Reuse -5%. P.Atk +55%. Stun resist +25%. Heal gained -50%. | Condition: Can be used when HP is below 40 percent | |
Unlock Lv. 5 | There is a 30% chance to open a level 1 door and 90% chance to open a level 20 treasure chest. Requires 2 Thief Keys. | ||
Quick Evasion Lv. 1 | Momentarily rushes $s1 away from the target. | ||
Defense Aura Lv. 2 | Increases P. Def. by 12%. Replaces Shield Buff. | ||
Attack Aura Lv. 2 | Increases P. Atk. by 12%. Replaces Might Buff. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Confusion Lv. 19 | Throws an enemy into confusion, changing their target of attack. | ||
Fatal Counter Lv. 16 | Supplements the user's P. Atk. by 2908 Power to fire an agony-inducing arrow at a target. The power of the attack increases as an enemy's HP decreases. Requires a bow. Over-hit is possible. | ||
Death Shot Lv. 1 | Shoots an arrow that is aimed to kill. Attacks an enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. | ||
Multiple Shot Lv. 1 | Attacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow. | ||
Recoil Shot Lv. 1 | Shoots an arrow with $s1 Power added to P. Atk. to Knock Back target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Chance of canceling the enemy's target. | ||
Sting Lv. 49 | Attacks an enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 10 seconds. Requires a sword, dagger, dualsword, or dual-dagger | ||
Poison Lv. 5 | Poisons the target, causing loss of 24 HP per second for 30 seconds. | ||
Hex Lv. 15 | Decreases an enemy's P. Def. by 23% for 15 seconds. | ||
Power Break Lv. 17 | Decreases an enemy's P. Atk. by 20% for 15 seconds. | ||
Freezing Strike Lv. 24 | Temporarily freezes the surrounding air, inflicting Water damage on an enemy with 26 Power and decreasing their Speed by 20% for 20 seconds. | ||
Bleed Lv. 2 | For 10 seconds decreases an enemy's Speed by 20%, and inflicts Bleed, causing them to lose 150 HP every second. | ||
Stunning Shot Lv. 40 | Supplements the user's P. Atk. with 344 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible. | ||
Drain Health Lv. 53 | Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP. | ||
Power Shot Lv. 24 | Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible. | ||
Evade Shot Lv. 1 | Attacks an enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible. | ||
Hamstring Shot Lv. 1 | Supplements the user's P. Atk. with 1973 Power to decrease an enemy's Speed by 30% for 15 seconds. Requires a bow. Over-hit and critical hit are possible. | ||
Mortal Blow Lv. 24 | Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers. | ||
Double Shot Lv. 37 | Supplements P. Atk. with 1476 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible. | ||
Lethal Shot Lv. 1 | Shoots an arrow that is aimed at a vital spot. Attacks an enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit. Half Kill. Critical. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Silent Mind Lv. 1 | Reduces MP consumption for bow shots by 25%. |
Level 88
Ghost Piercing Lv. 1 | Shoots an arrow mixed with the energy of a ghost to attack the enemies in front with 8452 Power added to P. Atk. For 10 seconds, inflicts 300 dark damage every second. Requires a bow. Over-hit and Critical are possible. |
Level 90
Seven Arrow Lv. 1 | Shoots 7 arrows to attack an enemy with 11440 Power added to P. Atk. Critical hit is possible. |
Storm Screamer
Level 85
Arcane Power Lv. 1 | Maximizes magic efficiency. M. Atk. by 30%. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Children of Shilen Lv. 1 | Increases Casting Spd. by 13 and MP Recovery Bonus by 2%. | ||
Higher Mana Gain Lv. 27 | Increases the recovery rate when MP is being recovered by recharge. | ||
Clear Mind Lv. 6 | MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases M. Atk. by 4% and MP Recovery Bonus by 17%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Arcane Roar Lv. 1 | Increases Fire/Water/Wind/Earth Resistance by 2% and M. Atk. by 1%. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Seed of Wind Lv. 1 | Uses Wind energy to increase user's Wind attack level by 20. | ||
Arcane Shield Lv. 1 | For 10 seconds: Transfers 25% of damage taken to MP. When MP reaches 15%, the skill is disabled. | ||
Body To Mind Lv. 5 | Sacrifices the user's HP to regenerate MP by 22. | ||
Servitor Recharge Lv. 6 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 12 | Recovers the servitor's HP with 169 Power. | ||
Empowering Echo Lv. 1 | Increases the user's: M.Atk. by 25%. Derangement resist by 15%. M.Critical Damage by 10%. Casting Range +100. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Arcane Chaos Lv. 1 | For 20 seconds: Debuff resist -30%. Cancel resist -30%. Drains 24 MP every second. Physical skill MP consumption +10%. Magic skill MP consumption +30%. | ||
Dark Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on an enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 15 seconds, decreases Accuracy by 6 and resistance against darkness by 30. Consumes 12 MP every second. | ||
Wind Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on an enemy with 140 Power added to M. Atk. For 15 seconds, decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit. | ||
Elemental Storm Lv. 1 | Supplements the user's M. Atk. with 200 Power to inflict non-attribute damage on an enemy. | ||
Demon Wind Lv. 1 | Supplements the user's M. Atk. with 150 Power, pelting an enemy with an eldritch Wind. Knocks down the enemy for 1 second. Attack/Casting Speed -15% for 10 seconds. | ||
Aura Symphony Lv. 1 | Supplements the user's M. Atk. with 150 Power to inflict non-attribute damage on an enemy. | ||
Shadow Flare Lv. 14 | Inflicts dark damage on an enemy with 65 Power added to M. Atk. Over-hit is possible. | Condition: You need to be farther away from target to cast the spell (200) | |
Shadow Spark Lv. 3 | Inflicts dark damage on an enemy with 39 Power added to M. Atk. Over-hit is possible. | Condition: You need to be farther away from target to cast the spell (200) | |
Hurricane Lv. 28 | Creates a whirlwind that uses 49 Power to inflict Wind damage to an enemy. | ||
Surrender To Poison Lv. 17 | Decreases an enemy's resistance to Poison by 25 for 30 seconds. | ||
Curse Chaos Lv. 15 | For 15 seconds: Accuracy -12. Magic/Phys. Skill Accuracy -12% | ||
Vampiric Claw Lv. 28 | Inflicts dark damage on an enemy with 49 Power added to M. Atk. Absorbs 40% of the damage as HP. | ||
Aura Cannon Lv. 1 | Inflicts non-attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power. | ||
Aura Blast Lv. 1 | With 94 Power added to M. Atk., inflicts non-attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-attribute damage on the target monster with 39 Power. | ||
Wind Shackle Lv. 5 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Twister Lv. 8 | Supplements the user's M. Atk. with 23 Power to create a powerful cyclone that inflicts Wind damage on an enemy. | ||
Curse Poison Lv. 7 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Curse Fear Lv. 14 | Frightens an enemy into fleeing for 4 seconds. | ||
Poisonous Cloud Lv. 6 | Creates a poison cloud around an enemy, causing loss of 24 HP per second for 30 seconds. | ||
Tempest Lv. 15 | Stirs up a hurricane that inflicts Wind damage near an enemy with 31 Power added to M. Atk. | ||
Aura Burn Lv. 8 | Inflicts non-attribute damage on an enemy with 19 Power added to M. Atk. | ||
Updraft Lv. 1 | Inflicts wind damage on enemies with $s1 Power added to M. Atk and knocks them up for 2 seconds. Decreases M. Def. by $s3 for $s2. Over-hit. | ||
Slow Lv. 15 | Decreases an enemy's Speed by 20% for 15 seconds. | ||
Corpse Life Drain Lv. 16 | Absorbs a player's life energy from his corpse to restore the user's HP and to increase his stats with dark magic. For 15 seconds: M.Atk +5%. Casting Speed +5%. Magic Critical Damage +5%. Magic Critical rate +3.5%. | ||
Death Spike Lv. 13 | Throws a bone to inflict dark damage on an enemy with 58 Power added to M. Atk. | ||
Curse Death Link Lv. 22 | Transfers user's pain, using 68 Power to inflict dark damage on an enemy. Power increases as HP decreases. | ||
Magical Evasion Lv. 1 | Attacks nearby enemies with $s1 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back. | ||
Throne of Wind Lv. 1 | Uses the power of a storm to weaken an enemy for 10 seconds, casuing loos of 173 HP per second. | ||
Cyclone Lv. 1 | Continuously inflicts powerful Wind damage. User cannot move while casting, and there is additional MP consumption each time the effect occurs. Consumes 1 Magic Symbol. | ||
Surrender To Wind Lv. 14 | For 30 seconds, decreases an enemy's resistance to Wind by 20 and increases resistance to Earth by 10. | ||
Aura Flash Lv. 5 | Inflicts non-attribute damage on nearby enemies with 49 Power added to M. Atk. Consumes 2 Spirit Ore. Cancel target. | ||
Silence Lv. 14 | Blocks an enemy's use of magic for 5 seconds. | ||
Sleep Lv. 42 | Causes an enemy to Sleep for 15 seconds. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Hurricane Armor Lv. 1 | Engulfs the body with a storm barrier. Wind resist +10. Slows down the attacking enemy Atk./Cast. Speed with a 10% chance. |
Level 90
Star Fall Lv. 1 | Crashes down meteors to inflict continuous non-attribute damage near an enemy with 117 Power. For 10 seconds, inflicts continuous non-attribute damage. |
Spectral Master
Level 85
Arcane Agility Lv. 1 | Maximizes magic efficiency by increasing Casting Spd. by 20% and magic MP consumption by 10%, and by decreasing magic re-use time by 10%. 50 HP is consumed per second. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Higher Mana Gain Lv. 8 | Increases the recovery rate when MP is being recovered by recharge. | ||
Children of Shilen Lv. 1 | Increases Casting Spd. by 13 and MP Recovery Bonus by 2%. | ||
Sigil Mastery Lv. 1 | When a sigil is equipped, increases Max MP by 5% and MP Recovery Bonus by 17%. | ||
Light Armor Mastery Lv. 33 | Increases P. Def. by 11.1, Casting Spd. by 88%, Atk. Spd. by 25% and MP regeneration by 20% when equipped with light armor. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Acrobatic Move Lv. 1 | Increases Evasion by 4 when running. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Boost As Lv. 3 | Increases Atk. Spd. by 5%. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Cubic Mastery Lv. 2 | Ability to summon 2 Cubics at once. | ||
Dual Weapon Mastery Lv. 11 | Increases P. Atk. by 23.7 when using a dualsword. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Summon Lore Lv. 1 | When equipped with light armor, increases P. Def. by 20 and Casting Spd. by 2%. When equipped with a robe, increases P. Def. by 15 and Casting Spd. by 2%, and decreases MP Consumption for magic skills by 1%. | ||
Inner Rhythm Lv. 1 | MP consumption for singing and dancing is decreased by 5%. | ||
Transfer Pain Lv. 5 | Passive Effect: Transfers 5-20% (Depending on your HP) of received damage to a servitor. Active Effect: Extra 5-15% Damage Transfer. PvP/PvE Damage -10%. | ||
Duelist Spirit Lv. 1 | Increases dualsword weapon Atk. Spd. by 8% and ordinary/skill attack damage by 3% during PvP. | ||
Dash Lv. 2 | Increases Speed by 40 for 15 seconds. | ||
Battle Heal Lv. 3 | Immediately restores the target's HP with 83 Power. | ||
Final Servitor Lv. 1 | Causes the servitor to be possessed with the spirit of an ancient hero. Max HP +20%. Accuracy +4. P. Atk. +10%. P./M. Def. +20%. Atk./Casting Spd. +20%. Critical Rate +20%. Critical Damage +20%. M. Atk. +20%. Debuff resist +20%. | ||
Mass Summon Phantom Cubic Lv. 8 | Summons Phantom Cubic for party members. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 7 Spirit Ore. | ||
Summon Nightshade Lv. 10 | Summon the servitor Banshee Queen. Mage Summon. | ||
Servitor Cure Lv. 3 | Cures servitor of minor bleeding or poisoning. | ||
Servitor Blessing Lv. 1 | Frees servitor of Hold, paralysis and decreased Atk. Spd. or movement effects. | ||
Summon Spark Cubic Lv. 9 | Summons Spark Cubic. Spark Cubic uses magic that stuns a targeted enemy. Requires 4 Spirit Ore. | ||
Servitor Share Lv. 1 | Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis. Transfers: P. Atk./P. Def. by 50%. M. Atk./M. Def. by 25%. Max HP/MP by 10%. Critical rate by 20%. Atk. Spd. by 10%. Casting Spd. by 3%. | ||
Spectral Call Lv. 1 | For 20 seconds both the pet and the master are blessed with Demonic energy. P.Def +1800. M.Def +1500. Debuff/Cancel resist +100%. (50% of the bonuses for the master | ||
Mighty Servitor Lv. 3 | Increases the servitor's P. Atk. by 8% for 20 minutes. | ||
Summon Smart Cubic Lv. 1 | Summons Smart Cubic. Cancels all the bad abnormal conditions which were cast on the master, and uses useful skills additionally. Consumes 38 Spirit Ore when summoning. | ||
Servitor Recharge Lv. 34 | Recovers the servitor's MP with up to 41 Power depending on the servitor's level. | ||
Servitor Heal Lv. 45 | Recovers the servitor's HP with 169 Power. | ||
Concentration Lv. 2 | Decreases magic cancel chance by 18% | ||
Summon Friend Lv. 1 | Teleports a party member to one's current location. Requires a Summon Crystal on the target. | ||
Summon Spectral Lord Lv. 1 | Summon the servitor Spectral Lord. Fighter Summon. | ||
Summon Phantom Cubic Lv. 8 | Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P. Def., and Atk. Spd. Requires 2 Spirit Ore. | ||
Mage Bane Lv. 1 | Removes buffs that increase M. Atk. and Casting Spd. from an enemy. | ||
Sword Barrage Lv. 1 | Summons a barrage of blades from the sky to attack the enemies near you with $s1 power added to P. Atk. Additionally, decreases their Speed by $s3 and makes them bleed for $s2 damage per second. Requires dual sword. | ||
Shadow Spark Lv. 3 | Inflicts dark damage on an enemy with 39 Power added to M. Atk. Over-hit is possible. | Condition: You need to be farther away from target to cast the spell (200) | |
Surrender To Poison Lv. 3 | Decreases an enemy's resistance to Poison by 25 for 30 seconds. | ||
Curse Chaos Lv. 1 | For 15 seconds: Accuracy -12. Magic/Phys. Skill Accuracy -12% | ||
Dimension Spiral Lv. 24 | Creates a tear in the dimension to inflict damage on an enemy with 57 Power added to M. Atk. Over-hit. | ||
Wind Shackle Lv. 19 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Death Spike Lv. 12 | Throws a bone to inflict dark damage on an enemy with 35 Power added to M. Atk. | ||
Twister Lv. 8 | Supplements the user's M. Atk. with 23 Power to create a powerful cyclone that inflicts Wind damage on an enemy. | ||
Curse Poison Lv. 7 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Poisonous Cloud Lv. 2 | Creates a poison cloud around an enemy, causing loss of 24 HP per second for 30 seconds. | ||
Aura Burn Lv. 8 | Inflicts non-attribute damage on an enemy with 19 Power added to M. Atk. | ||
Slow Lv. 1 | Decreases an enemy's Speed by 20% for 15 seconds. | ||
Corpse Life Drain Lv. 2 | Absorbs a player's life energy from his corpse to restore the user's HP and to increase his stats with dark magic. For 15 seconds: M.Atk +5%. Casting Speed +5%. Magic Critical Damage +5%. Magic Critical rate +3.5%. | ||
Hex Lv. 15 | Decreases an enemy's P. Def. by 23% for 15 seconds. | ||
Phantom Strike Lv. 1 | Attacks nearby enemies multiple times at the speed of light, with $s1 Power added to P. Atk. Skill evasion +$s2 and damage reduction -$s3 whiile casting. Requires a sword, blunt, dual blunt weapon, or dual sword weapon. Can Critical. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Infinity Strike Lv. 1 | Inflicts a series of powerful attacks on target with $s1 Power added to P. Atk. Ignoring the target's P. Def. by $s2. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | ||
Anti-Summoning Field Lv. 1 | Decreases all speeds of nearby enemies, gives speed-increasing buffs, and creates a seal that periodically banishes a servitor to another dimension. All characters and servitors in the area are affected. Consumes 1 Magic Symbol. | ||
Sleep Lv. 9 | Causes an enemy to Sleep for 15 seconds. | ||
Betray Lv. 10 | Cause's enemy servitor to attack its master. Consumes 3 Spirit Ore. | ||
Mass Surrender to Wind Lv. 5 | Decreases the Wind attack resistance by 30 and increases the Earth attack resistance by 15 of enemies surrounding the servitor. Consumes 2 Spirit Ores. Effect 4. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Shillien Saint
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Children of Shilen Lv. 1 | Increases Casting Spd. by 13 and MP Recovery Bonus by 2%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases heal power by 30 and MP Recovery Bonus by 17%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Light Armor Mastery Lv. 41 | When equipped with light armor, increases P. Def. by 5.4, Casting Spd. by 91%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 7.2 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Divine Lore Lv. 1 | MP Consumption for magical skills is decreased by 3%. | ||
Arcane Wisdom Lv. 1 | Maximizes magic efficiency. MP consumption -15%. Casting Spd. -10%. | ||
Critical of Saha Lv. 1 | For 30 seconds party members' Max HP +20%. Max CP +20%. P.Def/M.Def +10%. | ||
Power of Saha Lv. 1 | For 30 seconds party members' P.Atk. +20%. M.Atk. +30%. Attack/Casting speed +5%. | ||
Turn Crystal Lv. 1 | For $s1 crystallize yourself and become immune to debuffs and reflect 65% of damage received. Recover $s2 HP and $s3 MP every second. | ||
Prophecy of Wind Lv. 1 | A powerful wind spirit acts to increase a party member's: Max HP by 7%. M.Def by 13.5%. Attack Speed by 24%. Casting Speed by 12%. Critical Damage by 33%. Magic Critical Damage by 20%. Critical rate by 23%. Physical skill reuse -8%. Damage Absorb +2%. Bow reuse -3%. Accuracy +5. Evasion +9. P.Skill evasion +3%. M.Skill evasion +2%. Decreases: Run Speed by 6%. | ||
Resurrection Lv. 2 | Resurrects a corpse. | ||
Group Heal Lv. 15 | Restores all party members' HP with 66 Power. | ||
Purify Lv. 3 | Cancels paralysis and cures minor poison/bleed condition. | ||
Battle Heal Lv. 15 | Immediately restores the target's HP with 83 Power. | ||
Arcane Protection Lv. 1 | Increases resistance to buff-canceling attacks by 20% and resistance to de-buff attacks by 20%. | ||
Heal Lv. 18 | Restores the target's HP with 50 Power. | ||
Wild Magic Lv. 2 | Increases Magic Critical rate by 30%. | ||
Body of Avatar Lv. 6 | Restores HP of all party members by 10% and increases Max HP by 10% for 20 minutes. | ||
Vampiric Rage Lv. 4 | 6% of the standard melee damage inflicted on an enemy is recovered as HP. | ||
Restore Life Lv. 3 | Recovers HP by 15 percent. | ||
Death Whisper Lv. 3 | Increases Critical Damage by 25%. | ||
Guidance Lv. 3 | Increases Accuracy by 2. | ||
Greater Group Heal Lv. 29 | Restores all party members' HP with 163 Power, and additionally restores 11 HP per second for 15 seconds. | ||
Greater Battle Heal Lv. 33 | Immediately restores the target's HP with 371 Power. | ||
Mass Purify Lv. 1 | Cancels paralysis and petrification effects, and also cures poison and bleed condition of all party members. | ||
Greater Heal Lv. 33 | Restores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds. | ||
Mass Cure Poison Lv. 1 | Cures all poisoned party members. | ||
Chain Heal Lv. 1 | Recovers the target and the 7 most injured allies around the target by 24% of their Max HP. The recovery amount decreases by 3% until 10% of restoration starting from the most injured person. | ||
Wind Walk Lv. 2 | Increases Speed by 20s. | ||
Blessed Blood Lv. 7 | For 15 seconds, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. | ||
Resist Wind Lv. 3 | Increase resistance to Wind type attacks by 10. | ||
Inquisitor Lv. 1 | Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. | ||
Mp Recharge Lv. 1 | Instantly recovers target's MP with a maximum of $s1 Power depending on target's level. For $s2, recovers $s3 MP per second. Ineffective on classes that have the Recharge skill. | ||
Party Recharge Lv. 1 | Instantly recovers party members' MP with a maximum of $s1 Power depending on their level. For $s2, recovers $s3 MP per second. | ||
Mana Gain Lv. 1 | For 20 minutes, increases the recharge power received by the target by 85. | ||
Mass Recharge Lv. 1 | Recovers MP for all party members. Consumes 1 Magic Symbol. | ||
Invocation Lv. 5 | Decreases P. Def. by 90% and recovers 27 MP every second for 30 seconds. The status is canceled when damage is incurred. | ||
Might Lv. 3 | Increases P. Atk. by 8%. | ||
Focus Lv. 3 | Increases Critical Rate by 20%. | ||
Concentration Lv. 6 | Decreases magic cancel chance by 18% | ||
Kiss of Eva Lv. 2 | Increases lung capacity by 400% for 20 minutes. | ||
Major Group Heal Lv. 5 | Restores all party members' HP by 902 Power | ||
Empower Lv. 3 | Increases M. Atk. by 55%. | ||
Resist Holy Lv. 3 | Increase resistance to Holy type attacks by 15. | ||
Major Heal Lv. 11 | Restores the target's HP by 690 Power | ||
Shield Lv. 3 | Increases P. Def. by 8%. | ||
Mental Shield Lv. 4 | Increases resistance to Hold/Sleep/Mental attaks by 20%. | ||
Block Shield Lv. 1 | Cancels a buff that increases an enemy's P. Def. For 20 seconds, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs. | ||
Wind Shackle Lv. 19 | Decreases an enemy's Atk. Spd. by 17% for 15 seconds. | ||
Stigma of Shilien Lv. 4 | For 15 seconds. Resistance to short-range weapons -10%. | ||
Dryad Root Lv. 33 | Immobilizes an enemy for 8 seconds. | ||
Thorn Root Lv. 1 | Holds nearby enemies for 10 seconds and makes them consume 90 HP and 30 MP every second. | ||
Curse Poison Lv. 1 | Poisons an enemy for 30 seconds, causing loss of 21 HP every second. | ||
Sleep Lv. 9 | Causes an enemy to Sleep for 15 seconds. | ||
Erase Lv. 10 | Banishes an enemy's servitor to another dimension. Consumes 3 Spirit Ore. | ||
Mana Burn Lv. 10 | Supplements the user's M. Atk. with 117 Power to consume an enemy's MP. | ||
Disrupt Undead Lv. 8 | Inflicts holy damage on the target with 19 Power added to M. Atk. Affects the undead. |
Titan
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Vicious Stance Lv. 20 | Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level. | ||
Iron Body Lv. 1 | Environment-related damage is decreased by 40%. | ||
Two-handed Weapon Mastery Lv. 20 | Increases P. Atk. by 4.5 and Accuracy by 3 when using a two-handed sword or a two-handed blunt weapon. | ||
Accuracy Lv. 1 | Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level. | ||
Sword/Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a sword or blunt weapon. | ||
Heavy Armor Mastery Lv. 50 | Increases P. Def. by 1.9 when equipped with heavy armor. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Fast HP Recovery Lv. 8 | Increases HP Recovery Bonus by 1.1. | ||
Boost HP Lv. 10 | Increases Max HP by 60. | ||
Polearm Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Toughness Lv. 1 | Increases resistance to Sleep, Hold, and Poison attacks by 20. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Polearm Accuracy Lv. 3 | Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Lionheart Lv. 3 | Increases resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute. | ||
Over the Body Lv. 1 | Expends spirit points so that for 40 seconds. Max HP +35%. Heal gained +15%. P. Atk. +25%. P. Def. +30%. Atk. Spd. +10%. Run Speed +10%. Can be used when CP is more than 50%. | Condition: Useable when CP is more than 50 percent. | |
Frenzy Lv. 3 | Increases one's own P. Atk. by 30% for 40 seconds. Additionally increases P. Atk. by 54% when using a sword/blunt weapon. When using a two-handed sword/blunt weapon, increases accuracy by 2 and P. Atk. by 25%. Can be used when HP is under 30%. | Condition: Only usable when HP is under 30% | |
Guts Lv. 3 | Increases P. Def. by 100% for 40 seconds. Available when HP is 30% or lower. | Condition: Only usable when HP is under 30% | |
Battle Roar Lv. 6 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Symbol of Resistance Lv. 1 | Creates a seal that maximizes resistance of nearby allies: - Removes from 1 to 3 debuffs upon use; - Debuff resistance +80%. Consumes 1 Battle Symbol. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Rage Lv. 2 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Infernal Form Lv. 3 | Increases the user's Fire P. Atk. by 10 and resistance to Fire by 3. | ||
Zealot Lv. 3 | Channels the power of the user's guardian deity for 30 seconds. Debuff resist +80%. Cancel resist +40%. Run Speed +5. Accuracy +4. Atk. Spd. +5%. Critical Rate +20. Critical Damage +10%. Heal received -50%. Available when HP is 30% or lower. | Condition: Can only be used when HP is under 30%. | |
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Wrath Lv. 10 | A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | ||
Crush of Doom Lv. 16 | Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Power Smash Lv. 15 | Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. | ||
Hammer Crush Lv. 37 | Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Fatal Strike Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Stun Attack Lv. 15 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Iron Punch Lv. 9 | Attacks an enemy with 34 Power added to P. Atk. Slightly knocks back the target. Requires a hand-to-hand weapon. Over-hit is possible. | ||
Whirlwind Lv. 37 | Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | ||
Armor Crush Lv. 1 | Supplements the user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. | Condition: Can only be used while on Vanguard Stance | |
Earthquake Lv. 1 | Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Demolition Impact Lv. 1 | Unleashes a shock of destruction to attack nearby enemies with 7475 Power added to P. Atk. Knocks back the enemy. Requires a two-handed sword/blunt weapon. Over-hit and Critical are possible. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Last Attack Lv. 1 | Attacks target with $s1 Power added to P. Atk. Damage increases up to 100% the lower the enemy's health is. Requires a sword, blunt, spear, fist, dual blunt, big blunt, or dual sword. | Condition: Unsuitable Weapon. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Grand Khauatari
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Focus Mastery Lv. 8 | Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 1 stage of energy can be absorbed. | ||
Iron Body Lv. 1 | Environment-related damage is decreased by 40%. | ||
Fist Fury Lv. 1 | Greatly increases one's Atk. Spd. Continuously consumes HP. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Fist Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a hand-to-hand weapon. | ||
Boost Attack Speed Lv. 3 | Increases Atk. Spd. by 5%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Toughness Lv. 1 | Increases resistance to Sleep, Hold, and Poison attacks by 20. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Riposte Stance Lv. 1 | Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy. Reflects buff/de-buff with 30% probability. Decreases Speed by 10%. Atk. Spd. by 20%. Accuracy by 4. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Rabbit Spirit Totem Lv. 1 | Possessed by a Rabbit's soul. Skill evasion +30%. Speed +30%. Evasion +20. Attack Speed -70%. P.Atk. -70%. Requires a hand-to-hand weapon. | ||
Bison Spirit Totem Lv. 1 | Possessed by a Bison's soul for 45 seconds: When under 60% HP: P.Atk. +50%. Critical rate +100. Accuracy +5. When under 30% HP: P.Atk. +100%. Critical rate +200. Accuracy +10. Requires a hand-to-hand weapon. | Condition: Only usable when HP is under 60% | |
Puma Spirit Totem Lv. 1 | Possessed by a Puma's soul. Attacks deal an extra 15 damage. Attacks deal an extra 100 damage to a Bleeding target. Physical reuse -20%. Atk. Spd. +30%. Skill mastery +4%. Run Speed +5. P. Atk. +350. Accuracy +3. Evasion +4. Requires a hand-to-hand weapon. | ||
Break Duress Lv. 2 | Use your spirit to escape from an immobile state. Level 2 Focused Force charge required. | ||
Symbol of Energy Lv. 1 | Creates a seal that increases power of nearby allies: - P.atk +20%; - Physical skill MP consumption -50%; - Grants 8 force charges upon use. Consumes 1 Battle Symbol. | ||
Ogre Spirit Totem Lv. 1 | Possessed by an Ogre's soul. Critical Damage +10%. P.Atk. +30%. P.Def. +55%. M.Def +55%. Attack Speed -10%. Run Speed -20%. Evasion -25%. Accuracy -10. Requires a hand-to-hand weapon. | ||
Force Meditation Lv. 1 | Uses chi energy to recover 150 CP/HP/MP per second for 30 seconds. While skill is in effect, user is unable to move, and P./M. Def. is decreased by 20%. Attack Speed and evasion decreases by 25%. Skill reuse increased by 50%. Must recharge 2nd energy stage. | ||
Force Barrier Lv. 1 | Makes user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a hand-to-hand weapon. Requires 4th stage Energy. | ||
Hawk Spirit Totem Lv. 1 | Possessed by a Hawk's soul. Accuracy +10. Critical Rate +80. Critical Damage +45%. Extra Hit chance +3%. Physical Skill evasion +4%. Magical Skill evasion +4%. Requires a hand-to-hand combat weapon. | ||
Infernal Form Lv. 3 | Increases the user's Fire P. Atk. by 10 and resistance to Fire by 3. | ||
Wolf Spirit Totem Lv. 1 | Possessed by a Wolf's soul. Attacks steal 15 HP per hit. Skill Damage Absorb +5%. Damage Absorb +4%. Attack Speed +50. Critical rate +50. Run Speed +5. Skill Damage -20%. Requires a hand-to-hand weapon. | ||
Zealot Lv. 3 | Channels the power of the user's guardian deity for 30 seconds. Debuff resist +80%. Cancel resist +40%. Run Speed +5. Accuracy +4. Atk. Spd. +5%. Critical Rate +20. Critical Damage +10%. Heal received -50%. Available when HP is 30% or lower. | Condition: Can only be used when HP is under 30%. | |
Bear Spirit Totem Lv. 1 | Possessed by a Bear's soul: P. Atk. +40%. Critical Damage +20%. Skill Damage +8%. Max HP +2000. Knock back resist +25%. Run Speed -5. Evasion -10. Requires a hand-to-hand weapon. | ||
Focused Force Lv. 8 | Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. | ||
Power Strike Lv. 9 | Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible. | ||
Hurricane Assault Lv. 40 | Supplements the user's P. Atk. with 501 Power to strike the target with rapid consecutive strikes. Requires a hand-to-hand weapon recharged to its 2nd energy stage. Over-hit and critical hit are possible. Ignores Shield Defense. | ||
Burning Fist Lv. 37 | Hurls a Fire type iron-fist to attack the target with 517 Power added to P. Atk. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Soul Breaker Lv. 37 | Hurls an iron-fist to attack the target with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. | ||
Stunning Fist Lv. 15 | Attacks an enemy with 42 Power added to P. Atk. and stuns them for 9 seconds. Requires a hand-to-hand weapon. Over-hit is possible. | ||
Cripple Lv. 20 | For 15 seconds causes an enemy to bleed for 150 damage per sexonds and decreases Run Speed by 20%. Requires a hand-to-hand weapon. | ||
Punch of Doom Lv. 3 | Inflicts great damage on the opponent with iron-fist. Requires a hand-to-hand weapon. Ignores Shield Defense. Over-hit. Critical. Power 4580. | ||
Giant Punch Lv. 1 | Strikes down at the ground with a fist to Knock Down nearby enemies for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Hurricane Rush Lv. 1 | Shoulder charge target to Stun it for $s1. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. | ||
Infinity Strike Lv. 1 | Inflicts a series of powerful attacks on target with $s1 Power added to P. Atk. Ignoring the target's P. Def. by $s2. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | ||
Force Storm Lv. 28 | Supplements the user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible. | ||
Iron Punch Lv. 24 | Attacks an enemy with 34 Power added to P. Atk. Slightly knocks back the target. Requires a hand-to-hand weapon. Over-hit is possible. | ||
Raging Force Lv. 1 | Attacks the enemy with a devastating burst of energy of wind. Requires a fist weapon. Possible up to stage 5. Over-hit and critical hit are possible. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Force of Destruction Lv. 1 | Attacks an enemy with 4500 Power added to P. Atk. and penetrates the target with destructive energy dealing 300 damage per second for 10 seconds. Chi Energy Stage 2 Recharge needed. Requires a hand-to-hand combat weapon |
Level 89
Maximum Focus Force Lv. 1 | Immediately increases spiritual energy to its maximum level. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Dominator
Level 85
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Critical of Pa'agrio Lv. 1 | Combines Critical Effects. For 45 seconds clan members': Crit. Damage. +10%. Crit rate. +20%. | ||
Condition of Pa'agrio Lv. 1 | Combines Condition Effects. For 45 seconds clan members': Max. HP +15%. Max. MP +15%. | ||
Combat of Pa'agrio Lv. 1 | Combines Combat Effects. For 45 seconds clan members': P. Atk. +10%. P. Def. +5%. | Condition: Must be 86 Level or Higher | |
Enlightenment-Healer Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +10%. Heal Power +15%. Heal received +30%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate +50%. MP consumption -70%. | ||
Onslaught of Pa'agrio Lv. 1 | Attacks near an enemy with 2875 Power added to P. Atk., causes burns for 12 seconds, and makes him consume 100 HP every second. Requires a blunt weapon. Over-hit. |
Chain Blaze Lv. 1 | Attacks the target and nearby enemies, burning a percentage of their current HP/CP. | Condition: Only usable on players. |
Level 89
Seal of Limit Lv. 1 | For 15 seconds: Max HP/CP/MP -25%. HP/CP/MP regen sets to 0. Heal/Mana received amount -25%. |
Doomcryer
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Soul Cry Lv. 10 | Increases P. Atk. by 4.5. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Final Frenzy Lv. 14 | Increases P. Atk. by 32.9 when HP is below 30%. | ||
Sigil Mastery Lv. 1 | When a sigil is equipped, increases Max MP by 5% and MP Recovery Bonus by 17%. | ||
Heavy Armor Mastery Lv. 43 | When equipped with heavy armor, increases P. Def. by 11.6, Casting Spd. by 71%, and Atk. Spd. by 25%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Light Armor Mastery Lv. 45 | When equipped with light armor, increases P. Def. by 12.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. Has a chance to absorb 10% of standard melee damage inflicted on an enemy as HP. | ||
Robe Mastery Lv. 45 | Increases P. Def. by 11.6 when equipped with a robe. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Boost HP Lv. 7 | Increases Max HP by 60. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Toughness Lv. 1 | Increases resistance to Sleep, Hold, and Poison attacks by 20. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Divine Lore Lv. 1 | MP Consumption for magical skills is decreased by 3%. | ||
Arcane Wisdom Lv. 1 | Maximizes magic efficiency. MP consumption -15%. Casting Spd. -10%. | ||
Vanguard Lv. 2 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Furious Soul Lv. 2 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Guts Lv. 1 | Increases P. Def. by 100% for 40 seconds. Available when HP is 30% or lower. | Condition: Only usable when HP is under 30% | |
Battle Roar Lv. 6 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Rage Lv. 2 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Infernal Form Lv. 3 | Increases the user's Fire P. Atk. by 10 and resistance to Fire by 3. | ||
War Cry Lv. 2 | Increases P. Atk. by 20%. | ||
Chant of Victory Lv. 1 | Receives help from a great spirit to increase: Max HP by 30%. P.Def by 20%. M.Def by 20%. P.Atk. by 14%. M.Atk. by 33%. Attack Speed by 20%. Casting Speed by 20%. Critical rate +20%. Magic Critical rate by 17%. Critical Damage by 15%. Attack interupt resist by 4%. Skill interupt resist by 4%. Accuracy by 4. Evasion +2. Decreases: Run Speed -15%. | ||
Soul Shield Lv. 3 | For 30 seconds increases party members' Debuff resist by 5%. | ||
Flame Chant Lv. 2 | Increases Casting Spd. of all party members by 15%. | ||
Chant of Berserker Lv. 2 | For 30 seconds, party members': P. Atk. +15%. M. Atk. by 30%. Atk. Spd. +12%. Casting Spd. +12%. Run Speed +5. P. Def. -10%. M. Def. -10%. Evasion -4. | ||
Chant of Life Lv. 18 | Recovers all party members HP by 5%. Recovers 12 HP per second for all party members for 15 seconds. | ||
Chant of Elements Lv. 1 | For 30 seconds, increases the elemental defense of all party members by 20. | ||
Chant of Movement Lv. 1 | Combines party member's Evasive Effects. For 45 seconds: Run Speed +10. Root resist +30%. | Condition: Must be 86 Level or Higher | |
Chant of Critical Attack Lv. 1 | Combines party members' Critical effects. For 45 seconds: Critical Damage +20% . Critical rate +20%. | ||
Chant of Blood Awakening Lv. 1 | Combines party members' Vampiric effects. For 45 seconds: Damage Absorption +25% . Attack Speed +10%. | ||
Chant of Combat Lv. 1 | Combines party members' Combat effects. For 45 seconds: P. Atk. +15% . P. Def. +10%. | ||
Chant of Protection Lv. 1 | For 30 seconds, decreases Critical Damage received by a party member by 8% | ||
Gate Chant Lv. 1 | Summons a party member. Consumes 4 Summon Crystals. | ||
Crush of Doom Lv. 16 | Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Provoke Lv. 2 | Provokes enemies within a wide range and decreases resistance to spear weapons by 10 for 10 seconds. | ||
Hammer Crush Lv. 35 | Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Burning Chop Lv. 14 | Attacks an enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit. Critical. | ||
Freezing Flame Lv. 4 | Creates a mystical cold flame that does 102 HP per second for 15 seconds. | ||
Steal Essence Lv. 14 | Inflicts Dark-attribute damage on an enemy with 52 Power added to M. Atk. Absorbs 30% of the damage as HP. | ||
Seal of Poison Lv. 2 | Poisons nearby enemies, causing loss of 25 HP per second for 15 seconds. | ||
Seal of Binding Lv. 3 | Holds nearby enemies for 6 seconds. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Shield Wave Lv. 1 | Attacks the targets near you with $s1 power added to P. Atk. and push them in a short distance. Requires a shield. | ||
Crushing Pain Lv. 16 | Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increased damage the lower your HP is. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. | ||
Howl Lv. 14 | Decreases P. Atk. of nearby enemies by 23% for 15 seconds. | ||
Stun Attack Lv. 12 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Blaze Quake Lv. 2 | Ignites nearby enemies, causing loss of 58 HP per second for 15 seconds. | ||
Aura Sink Lv. 6 | Consumes an enemy's MP with 16 Power added to M. Atk. and addtioanlly causes loss of 8 MP per second for 15 seconds. | ||
Madness Lv. 18 | For 5 seconds confuses a target into attacking random targets. Increases: Accuracy by 200. Overall Damage by 250%. Decreases: Overall Damage resist by 50%. Evasion by 50%. | ||
Chill Flame Lv. 2 | Strikes the target with magical cold flame, causing loss of 27 HP per second for 15 seconds. | ||
Frost Flame Lv. 2 | Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds. | ||
Venom Lv. 5 | Poisons the target, causing loss of 50 HP per second for 15 seconds. | ||
Dreaming Spirit Lv. 20 | Causes an enemy to Sleep for 15 seconds. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Seal of Slow Lv. 1 | Decreases Speed of nearby enemies by 20% for 10 seconds. | ||
Seal of Chaos Lv. 2 | Decreases Accuracy of nearby enemies by 9 for 12 seconds. | ||
Life Drain Lv. 6 | Inflicts Dark damage on an enemy with with 50 Power added to M. Atk. and re-absorbs 80% of the damage as HP. | ||
Armor Destruction Lv. 1 | Attacks target with $s1 Power added to P. Atk. Weakens P. Def. and absorbs Charges. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Dark Flame Lv. 26 | Inflicts dark damage on the enemies in front with 1500 Power added to P. Atk. Knocks back enemies for a short distance. Increases Power upon the consumption of up to 5 souls. | ||
Fear Lv. 19 | Frightens an enemy into fleeing for 5 seconds. | ||
Shield Bash Lv. 1 | Hits an enemy with user's shield, stunning them for 2 seconds. Requires a shield. Target cancel is possible. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Great Fury Lv. 1 | When using: - Autoattack - Burning Chop skill your party members have a probability of 30% to be affected by Great Fury that increasing Attack Speed by 10% for 8 seconds. |
Level 88
Enlightenment-Healer Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +10%. Heal Power +15%. Heal received +30%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate +50%. MP consumption -70%. |
Fortune Seeker
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Final Frenzy Lv. 14 | Increases P. Atk. by 32.9 when HP is below 30%. | ||
Collector's Experience Lv. 5 | Increases P. Atk. by 72.7 when using a sword/blunt weapon. Increases Shield Defense by 10% when using a shield. There's a chance that Collector's Fortune will be activated on yourself when using Crushing Strike. | ||
Crystallize Lv. 5 | Makes D-Grade crystallization possible. | ||
Heavy Armor Mastery Lv. 50 | Increases P. Def. by 1.9 when equipped with heavy armor. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Fast HP Recovery Lv. 8 | Increases HP Recovery Bonus by 1.1. | ||
Boost HP Lv. 10 | Increases Max HP by 60. | ||
Polearm Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets. | ||
Potential Ability Lv. 3 | When equipped with a dagger or a dual dagger, increases Critical Rate by 20% and Critical Attack by 177. Requires light armor. | ||
Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon. | ||
Shield Mastery Lv. 2 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Polearm Accuracy Lv. 3 | Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | ||
Riposte Stance Lv. 1 | Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy. Reflects buff/de-buff with 30% probability. Decreases Speed by 10%. Atk. Spd. by 20%. Accuracy by 4. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Fake Death Lv. 1 | Plays dead to keep a monster from attacking. Consumes 10 MP per second. | ||
Vanguard Lv. 2 | Enter an offensive stance. Allows the usage of special skills. Using 1h weapon and shield: P.Atk/Crit.Damage/Crit.Rate +$s1. P.Def/M.Def -6%. Shield def rate set to 0%. Using 2h Weapons: P.Atk/Crit.Damage/Crit.Rate +$s2. P.Def/M.Def -6%. Use the stance again to cancel it. Requires a 2h weapon or a 1h weapon with shield to be equipped. | Condition: Unsuitable Weapon. Use 2h Sword/Blunt or 1h sword/blunt and shield. | |
Over The Body Lv. 1 | Expends spirit points so that for 40 seconds. Max HP +35%. Heal gained +15%. P. Atk. +25%. P. Def. +30%. Atk. Spd. +10%. Run Speed +10%. Can be used when CP is more than 50%. | Condition: Useable when CP is more than 50 percent. | |
Frenzy Lv. 1 | Increases one's own P. Atk. by 30% for 40 seconds. Additionally increases P. Atk. by 54% when using a sword/blunt weapon. When using a two-handed sword/blunt weapon, increases accuracy by 2 and P. Atk. by 25%. Can be used when HP is under 30%. | Condition: Only usable when HP is under 30% | |
Battle Roar Lv. 6 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Symbol of Resistance Lv. 1 | Creates a seal that maximizes resistance of nearby allies: - Removes from 1 to 3 debuffs upon use; - Debuff resistance +80%. Consumes 1 Battle Symbol. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Rage Lv. 1 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Zealot Lv. 1 | Channels the power of the user's guardian deity for 30 seconds. Debuff resist +80%. Cancel resist +40%. Run Speed +5. Accuracy +4. Atk. Spd. +5%. Critical Rate +20. Critical Damage +10%. Heal received -50%. Available when HP is 30% or lower. | Condition: Can only be used when HP is under 30%. | |
Dash Lv. 1 | Increases Speed by 40 for 15 seconds. | ||
Blazing Boost Lv. 1 | Quickly approaches an enemy. Cannot be used when a bow/crossbow is equipped. | Condition: Must be 100 units away or more | |
Wrath Lv. 10 | A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | ||
Crush of Doom Lv. 10 | Attacks the target with 4558 Power added to P. Atk. Requires a two-handed sword/two-handed blunt weapon to be equipped. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Crushing Strike Lv. 25 | Inflicts shock on an enemy with 1041 Power added to P. Atk, decreasing the target's P. Def. and M. Def. by 10% for 3 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. | ||
Spoil Festival Lv. 9 | Casts Spoil to a multiple targets and reduce their P.Def by 10%. | ||
Shoulder Charge Lv. 1 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Over-hit is possible. | Condition: Can only be farther than 200 range and while on Vanguard Stance | |
Power Smash Lv. 15 | Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. | ||
Spoil Lv. 11 | Imbues a monster with magic that renders it susceptible to the Sweeper skill. | ||
Hammer Crush Lv. 37 | Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Lucky Blow Lv. 1 | Attacks the target's vital points with 11234 Power added to P. Atk., causing a Spoiled state. High chance to crit. Half Kill is possible. Requires a Blunt/Big Blunt. | ||
Spoil Bomb Lv. 1 | Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time. | ||
Fatal Strike Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Sweeper Festival Lv. 1 | Casts Sweeper on multiple enemies to root them for 4 seconds. | ||
Stun Attack Lv. 15 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Eruption Lv. 1 | Attacks nearby enemies with $s1 Power added to P. Atk. Stuns them for $s2 and remove their target. Requires a sword, blunt, spear, fist, dual blunt weapon, or dual sword weapon to be equipped. Over-hit. Critical. | Condition: Can only be used while on Vanguard Stance | |
Sweeper Lv. 1 | Sweeps an enemy's feet and roots them for 4 seconds. | ||
Whirlwind Lv. 37 | Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | ||
Armor Crush Lv. 1 | Supplements the user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. | Condition: Can only be used while on Vanguard Stance | |
Spoil Crush Lv. 1 | Attacks a spoiled target to deal massive Damage. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. | Condition: Target needs to be Spoiled | |
Earthquake Lv. 1 | Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Lucky Strike Lv. 1 | Inflicts an exploding attack on an enemy with 4312 Power added to P. Atk. Has a high chance to deal either 200% or 50% of the original damage. Requires a sword or blunt weapon. Over-hit is possible. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Maestro
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Shield Fortress Lv. 6 | Shield Defense. increases by 446. Continuously consumes MP proportionately to the user's level. | ||
Final Fortress Lv. 11 | Increases P. Def. by 116.875 when HP is below 30%. | ||
Final Frenzy Lv. 14 | Increases P. Atk. by 32.9 when HP is below 30%. | ||
Crystallize Lv. 5 | Makes D-Grade crystallization possible. | ||
Heavy Armor Mastery Lv. 50 | Increases P. Def. by 1.9 when equipped with heavy armor. | ||
Light Armor Mastery Lv. 50 | Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor. | ||
Fast HP Recovery Lv. 8 | Increases HP Recovery Bonus by 1.1. | ||
Boost HP Lv. 10 | Increases Max HP by 60. | ||
Polearm Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets. | ||
Blunt Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a sword or blunt weapon, with an additional increase of 2.7 when using a sword, or 3 when using a blunt weapon. | ||
Shield Mastery Lv. 2 | Increases Shield Defense by 30% and Defense Rate by 50%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Polearm Accuracy Lv. 3 | Increases Accuracy by 2 when using a spear. Continuously consumes MP proportionately to the user's level. | ||
Riposte Stance Lv. 1 | Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to an enemy. Reflects buff/de-buff with 30% probability. Decreases Speed by 10%. Atk. Spd. by 20%. Accuracy by 4. | ||
Parry Stance Lv. 1 | Focuses on defense,blocking with your weapon. P. Def. +25%. M. Def. +25%. Run Speed -5%. Atk. Spd. -10%. Accuracy -4. | ||
Summon Big Boom Lv. 5 | Summons a Big Boom that self-destructs by explosion. Requires Spirit Ores. | ||
Summon Wild Hog Cannon Lv. 1 | Summons a siege weapon capable of movement in general mode and of remote attack in siege mode in which the weapon is in immobile state. Switching modes takes 30 seconds. Summoning requires 70 Crystals: B-Grade and an additional 20 Gemstones: B-Grade per minute. | ||
Over The Body Lv. 1 | Expends spirit points so that for 40 seconds. Max HP +35%. Heal gained +15%. P. Atk. +25%. P. Def. +30%. Atk. Spd. +10%. Run Speed +10%. Can be used when CP is more than 50%. | Condition: Useable when CP is more than 50 percent. | |
Case Harden Lv. 1 | Enhances the armor surface to increase P. Def. by 10% for 5 minute(s). | ||
Hard Tanning Lv. 1 | Tans armor to increase P. Def. by 5% and Evasion by 2 for 5 minutes. Works only on light armor users and can't be used on pets. | ||
Embroider Lv. 1 | Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 5 minutes. | ||
Strengthen Golem Lv. 3 | Increases the summoned golem's P. Atk. by 8% and Atk. Spd. by 3% for 20 minutes. | ||
Armor Golem Lv. 3 | For 20 minutes, equips a summoned golem with an additional armor plate to increase P. Def. by 8% and maximum HP by 5%. | ||
Sharp Edge Lv. 1 | Sharpens a bladed weapon to increase P. Atk. by 5% and critical rate by 20% for 5 minutes. | ||
Restring Lv. 1 | Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 5 minute(s). | ||
Spike Lv. 1 | Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 5 minute(s). | ||
Guts Lv. 1 | Increases P. Def. by 100% for 40 seconds. Available when HP is 30% or lower. | Condition: Only usable when HP is under 30% | |
Repair Golem Lv. 3 | Repairs the summoned golem to recover the golem's HP by 8%. | ||
Servitor Share Lv. 1 | A Burning Mechanic Golem is summoned to fight with you. | ||
Battle Roar Lv. 6 | Regenerates 10% of the user's original HP and increases the user's Max HP by 10%. | ||
Symbol of Honor Lv. 1 | Creates a seal that maximizes HP/CP regeneration of nearby allies: - Restores 30% HP and 100% CP upon use; - Increases HP and CP regeneration by 300%. Consumes 1 Battle Symbol. | ||
Deflect Arrow Lv. 3 | Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8% for 20 minutes. | ||
Braveheart Lv. 1 | Increases combat spirit to recover CP by 5000. | ||
Rage Lv. 1 | Increases the user's P. Atk. by 20%.\When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. | ||
Zealot Lv. 1 | Channels the power of the user's guardian deity for 30 seconds. Debuff resist +80%. Cancel resist +40%. Run Speed +5. Accuracy +4. Atk. Spd. +5%. Critical Rate +20. Critical Damage +10%. Heal received -50%. Available when HP is 30% or lower. | Condition: Can only be used when HP is under 30%. | |
Dash Lv. 1 | Increases Speed by 40 for 15 seconds. | ||
Servitor Share Lv. 1 | Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis. Transfers: P. Atk./P. Def. by 50%. M. Atk./M. Def. by 25%. Max HP/MP by 10%. Critical rate by 20%. Atk. Spd. by 10%. Casting Spd. by 3%. | ||
Wrath Lv. 10 | A powerful spear thrust weakens nearby enemies' CP by 7%. Requires a polearm. | ||
Shield Bash Lv. 1 | Attacks an enemy using a shield with 833 Power added to P. Atk, and provokes an enemy. Requires a shield. | ||
Spoil Lv. 1 | Imbues a monster with magic that renders it susceptible to the Sweeper skill. | ||
Power Smash Lv. 15 | Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible. | ||
Hammer Crush Lv. 37 | Attacks an enemy with 487 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||
Wild Sweep Lv. 15 | Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible. | ||
Fatal Strike Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||
Shield Impact Lv. 1 | Attacks an enemy with $s1 Power added to P. Atk. and pushes him away a short distance. Requires a shield to be equipped. | ||
Chain strike Lv. 1 | Swings a chain to draw the target to you. Requires a sword/blunt to be equipped. | ||
Stun Attack Lv. 15 | Supplements the user's P. Atk. with 36 Power to stun an enemy for 3 seconds. Requires a blunt weapon. Over-hit is possible. | ||
Sweeper Lv. 1 | Sweeps an enemy's feet and roots them for 4 seconds. | ||
Whirlwind Lv. 37 | Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible. | ||
Armor Crush Lv. 1 | Supplements the user's P. Atk. with 3077 Power to stun an enemy for 8 seconds and decrease their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit and critical hit are possible. Ignores Shield Defense. | Condition: Can only be used while on Vanguard Stance | |
Shield Slam Lv. 1 | Stuns an enemy with a shield, blocking an enemy's physical skills for 5 seconds. Requires a shield. Target cancel is possible. | ||
Execute Lv. 1 | Attacks target with $s1 Power added to P. Atk. Damage increases up to 100% the lower the enemy's health is. Requires a sword, blunt, spear, fist, dual blunt, big blunt, or dual sword. | Condition: Unsuitable Weapon. | |
Earthquake Lv. 1 | Supplements the user's P. Atk. with 4848 Power in an Earth-shattering spear thrust. Requires a polearm. Over-hit and critical hit are possible. Ignores Shield Defense. Target may be canceled. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Golem Armor Lv. 1 | Transforms into a Golem with increased battle abilities. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Doombringer
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Critical Sense Lv. 4 | Increases critical rate by 10% and critical attack power by 111. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Fast Recovery Lv. 1 | Increases HP/MP/CP Recovery Bonus. | ||
Dark Armor Lv. 2 | Increases resistance to Dark by 7. | ||
Hard March Lv. 1 | Increases Speed by 20. Continuously consumes MP proportionately to the user's level. | ||
Dark Blade Lv. 1 | Ability to attack with Dark power. Increases Dark attacks by 10. | ||
Strike Back Lv. 1 | Transfers damage received from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level. | ||
Rapier Mastery Lv. 8 | Increases P. Atk. by 3.2 when using a short sword. | ||
Guilted Body Lv. 1 | Body of original sin. Only light armor types can equip it. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Soul Mastery Lv. 23 | Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. | ||
Ancient Sword Mastery Lv. 45 | Increases P. Atk. by 5.2 when using an ancient sword. | ||
Light Armor Mastery Lv. 50 | When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%. | ||
Magic Immunity Lv. 55 | Increases M. Def. by 11. | ||
True Berserker Lv. 2 | Decreases P. Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level. | ||
Soul Gathering Lv. 1 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. | ||
Final Form Lv. 1 | Transform into a final battle form. Consumes 20 soul. | ||
Life to Soul Lv. 5 | Cannibalizes your own life to increase your soul by 1. | ||
Courage Lv. 3 | Increases resistance to Mental attacks by 40 for 50 seconds. Recovers CP. | ||
Body Reconstruction Lv. 1 | Recovers all HP by reconstructing your body. | ||
Blood Pact Lv. 1 | Through a blood contract, increases party members' maximum HP by 10% and HP Recovery Bonus by 10 for 5 minutes. | ||
Furious Soul Lv. 2 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Sword Shield Lv. 2 | For 30 seconds: P. Def. +1300. Attack Speed -20%. | ||
Soul Barrier Lv. 1 | Spreads the soul's defensive barrier to increase. Resistance to bows by 60%. Resistance to crossbows by 60%. M. Def. by 1800 for 10 seconds. | ||
Soul Cleanse Lv. 1 | Cancel up to 3 de-buffs. Requires 20 Souls. | Condition: 20 souls required | |
Increase Power Lv. 2 | Increases the user's P. Atk. by 12%. Replaces Might Buff. | ||
Soul Rage Lv. 1 | Gathers souls and attacks an enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible. | ||
Enuma Elish Lv. 1 | Supplements the user's P. Atk. with 6060 Power while using the mighty Sword of Creation. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. | ||
Scorn Lv. 3 | Provokes the enemies to the front with 1630 Power. | ||
Violent Temper Lv. 12 | For 8 seconds decreases enemy's: P. Def. by 8%. Casting Spd. by 15%. Skill evasion by 60%. Shield rate by 85%. Skill Crit chance by 100%. Evas/Accuracy by 5. | ||
Contagion Lv. 12 | Supplements the user's P. Atk. by 5342 Power in a deadly vital strike. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. | ||
Crush of Pain Lv. 16 | Supplements the user's P. Atk. by 7635 Power in a crushing blow. Increased damage the lower your HP is. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Ignores Shield Defense. | ||
Blade Rush Lv. 10 | Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. | ||
Slashing Blade Lv. 31 | Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. | ||
Storm Assault Lv. 28 | Supplements the user's P. Atk. with 742 Power in a hurricane-like assault. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. | ||
Spread Wing Lv. 25 | Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. | ||
Rush Lv. 1 | Charges an enemy. Requires an ancient sword or short sword. | ||
Shoulder Charge Lv. 37 | Disrupts an enemy with a sudden and powerful shoulder charge, stunning them for 3 seconds. Requires an ancient sword/sword. Over-hit is possible. | ||
Disarm Lv. 7 | Disarms an enemy and prevents him from equipping a weapon for 2 seconds. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Dark Strike Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. | ||
Dark Smash Lv. 37 | Attacks an enemy with 738 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. | ||
Fallen Attack Lv. 9 | Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. | ||
Rush Impact Lv. 1 | Rushes forward to attack the enemies in front with 4040 Power added to P. Atk. and inflicts Shock for 3 seconds. Requires an Ancient Sword weapon to be equipped. Increases Power upon the consumption of up to 5 souls. | ||
Mass Disarm Lv. 1 | Disarms nearby enemies for 2 seconds. | ||
Surrender to the Unholy Lv. 3 | For 30 seconds, decreases an enemy's resistance to Darkness by 25 and increases resistance to Divinity by 12. | ||
Dark Explosion Lv. 4 | Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 2 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Abyssal Blaze Lv. 10 | Inflicts dark damage on an enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Fallen Arrow Lv. 6 | Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 89
Eye for Eye Lv. 1 | For 10 seconds, with 30% chance returns damage from close range physical attacks and skills back to the opponent. |
Level 90
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. |
Male Soulhound
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Critical Sense Lv. 4 | Increases critical rate by 10% and critical attack power by 111. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Mana Pump Lv. 6 | Increases Max MP by 70. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Expert Casting Lv. 3 | Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. | ||
Fast Recovery Lv. 2 | Increases HP/MP/CP Recovery Bonus. | ||
Dark Armor Lv. 2 | Increases resistance to Dark by 7. | ||
Hard March Lv. 1 | Increases Speed by 20. Continuously consumes MP proportionately to the user's level. | ||
Dark Blade Lv. 1 | Ability to attack with Dark power. Increases Dark attacks by 10. | ||
Strike Back Lv. 1 | Transfers damage received from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level. | ||
Ancient Sword Mastery Lv. 8 | Increases P. Atk. by 5.2 when using an ancient sword. | ||
Guilted Body Lv. 1 | Body of original sin. Only light armor types can equip it. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Rapier Mastery Lv. 45 | Increases P. Atk. by 3.2 when using a short sword. | ||
Soul Mastery Lv. 23 | Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. | ||
Abyssal Power Lv. 1 | Increases M. Atk. by 10%. | ||
Light Armor Mastery Lv. 50 | When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%. | ||
Magic Immunity Lv. 55 | Increases M. Def. by 11. | ||
Soul Gathering Lv. 1 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. | ||
Final Form Lv. 1 | Transform into a final battle form. Consumes 20 soul. | ||
Life to Soul Lv. 5 | Cannibalizes your own life to increase your soul by 1. | ||
Courage Lv. 1 | Increases resistance to Mental attacks by 40 for 50 seconds. Recovers CP. | ||
Painkiller Lv. 1 | For 8 seconds, becomes invincible, suppressing pain and not incurring damage. | ||
Furious Soul Lv. 1 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Sword Shield Lv. 1 | For 30 seconds: P. Def. +1300. Attack Speed -20%. | ||
Lightning Barrier Lv. 1 | Spreads lightning's defensive barrier for 20 seconds. Chance to paralyze the target that attacks you. | ||
Soul Cleanse Lv. 1 | Cancel up to 3 de-buffs. Requires 20 Souls. | Condition: 20 souls required | |
Pride of Kamael Lv. 1 | When using a Kamael-exclusive weapon: P. Atk. +13%. M. Atk. +25%. Blow rate +13%. Max CP +500. Accuracy +4. | ||
Protection from Darkness Lv. 3 | Increases the target's resistance to Darkness by 15 for 20 minutes. | ||
Dark Weapon Lv. 1 | Curses party members' weapons for 4 minutes. Dark Power +20. Critical Damage +10%. Critical rate +25. | ||
Increase Power Lv. 2 | Increases the user's P. Atk. by 12%. Replaces Might Buff. | ||
Soul to Empower Lv. 3 | Increases the user's M. Atk. by 65%. Replaces Empower Buff. | ||
Soul Rage Lv. 1 | Gathers souls and attacks an enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible. | ||
Aura Cannon Lv. 1 | Inflicts non-attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power. | ||
Aura Blast Lv. 1 | With 94 Power added to M. Atk., inflicts non-attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-attribute damage on the target monster with 39 Power. | ||
Soul Web Lv. 7 | Spreads a soul net to decrease Speed near an enemy by 30% for 10 seconds. | ||
Checkmate Lv. 4 | Supplements the user's P. Atk. by 2388 Power Usable on enemies bearing a Death Mark or when attacking from behind. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. | Condition: Can only be used when target has active Deathmark effect or attacking from behind | |
Soul Strike Lv. 1 | Consecutively throws souls to inflict non-attribute damage on an enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Shining Edge Lv. 28 | Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Triple Thrust Lv. 37 | Supplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Can be used twice before going on Cooldown. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. | ||
Curse of Life Flow Lv. 8 | For 20 seconds, inflicts a curse on an enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. | ||
Soul Vortex Extinction Lv. 1 | Detonates an Soul Vortex to inflict non-attribute damage on an enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Spread Wing Lv. 25 | Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. | ||
Rush Lv. 1 | Charges an enemy. Requires an ancient sword or short sword. | ||
Disarm Lv. 1 | Disarms an enemy and prevents him from equipping a weapon for 2 seconds. | ||
Soul Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on an enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Dark Strike Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. | ||
Fallen Attack Lv. 9 | Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. | ||
Leopold Lv. 1 | Summons the devastating cannon Leopold to Fire upon an enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls. | Condition: You need to be farther away from target to cast Leopold (150) | |
Voice Bind Lv. 9 | Seals an enemy's voice and blocks his usage of Skills for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Shadow Bind Lv. 11 | Catches an enemy's shadow and traps him for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Dark Explosion Lv. 4 | Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Abyssal Blaze Lv. 10 | Inflicts dark damage on an enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 10 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Steal Divinity Lv. 5 | Steals up to 1 of an enemy's abnormal statuses. Steal success depends on level difference. | ||
Surrender to Dark Lv. 18 | For 30 seconds, decreases an enemy's resistance to Darkness by 25 and increases resistance to Divinity by 12. | ||
Annihilation Circle Lv. 9 | Supplements the user's M. Atk. with 82 Power to inflict dark damage on an enemy's location. Increases Power upon the consumption of up to 5 souls. | ||
Curse of Divinity Lv. 5 | Inflicts non-attribute damage on an enemy with 96 Power added to M. Atk. Power changes depending on the target's altered state condition. | ||
Dark Flame Lv. 26 | Inflicts dark damage on the enemies in front with 1500 Power added to P. Atk. Knocks back enemies for a short distance. Increases Power upon the consumption of up to 5 souls. | ||
Fallen Arrow Lv. 6 | Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls. | ||
Soul of Pain Lv. 30 | Supplements the user's M. Atk. with 50 Power to inflict dark damage on an enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Void Destruction Lv. 1 | Inflicts dark damage on the target with $s1 power o added M. Atk. Chance to Knock down the target. Additionally decreases M. Def. by $s3 for $s2. Over-hit. | ||
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. | ||
Lightning Shock Lv. 1 | Sends an electric current to attack nearby enemies with 1340 Power added to P. Atk. Makes an enemy's body rigid for 2 seconds, decreasing Attack/Casting/Run Speed by 30%. Then paralyzes for 5 seconds. Increases Power upon the consumption of up to 5 souls. | ||
Magical Evasion Lv. 1 | Attacks nearby enemies with $s1 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back. | ||
Sonic Star Lv. 1 | Attacks nearby enemies multiple times at the speed of light, with $s1 Power added to P. Atk. Skill evasion +$s2 and damage reduction -$s3 whiile casting. Requires a sword, blunt, dual blunt weapon, or dual sword weapon. Can Critical. |
Female Soulhound
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Critical Sense Lv. 4 | Increases critical rate by 10% and critical attack power by 111. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Mana Pump Lv. 6 | Increases Max MP by 70. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Expert Casting Lv. 3 | Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. | ||
Increase Range Lv. 1 | Increases a crossbow's range by 200. | ||
Fast Recovery Lv. 2 | Increases HP/MP/CP Recovery Bonus. | ||
Dark Armor Lv. 2 | Increases resistance to Dark by 7. | ||
Hard March Lv. 1 | Increases Speed by 20. Continuously consumes MP proportionately to the user's level. | ||
Dark Blade Lv. 1 | Ability to attack with Dark power. Increases Dark attacks by 10. | ||
Crossbow Mastery Lv. 8 | Increases P. Atk. by 12.64 when using a crossbow. | ||
Guilted Body Lv. 1 | Body of original sin. Only light armor types can equip it. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Rapier Mastery Lv. 45 | Increases P. Atk. by 3.2 when using a short sword. | ||
Soul Mastery Lv. 23 | Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. | ||
Abyssal Power Lv. 1 | Increases M. Atk. by 10%. | ||
Light Armor Mastery Lv. 50 | When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%. | ||
Magic Immunity Lv. 55 | Increases M. Def. by 11. | ||
Soul Gathering Lv. 1 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. | ||
Ultimate Escape Lv. 2 | For 20 seconds Increases user's: Evasion by 25. Speed by 35. Skill evasion by 25% | ||
Final Form Lv. 1 | Transform into a final battle form. Consumes 20 soul. | ||
Fire Trap Lv. 2 | Summon a trap that damages a single target. | ||
Life to Soul Lv. 5 | Cannibalizes your own life to increase your soul by 1. | ||
Painkiller Lv. 1 | For 8 seconds, becomes invincible, suppressing pain and not incurring damage. | ||
Fast Shot Lv. 1 | Increases the user's crossbow Atk. Spd. by 8%. | ||
Furious Soul Lv. 1 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Defuse Trap Lv. 3 | Disarm traps below Level 18. | ||
Detect Trap Lv. 3 | Detects traps below Level 18. | ||
Warp Lv. 1 | Teleports you to the battlefront. | ||
Lightning Barrier Lv. 1 | Spreads lightning's defensive barrier for 20 seconds. Chance to paralyze the target that attacks you. | ||
Soul Cleanse Lv. 1 | Cancel up to 3 de-buffs. Requires 20 Souls. | Condition: 20 souls required | |
Rapid Attack Lv. 1 | Increases the user's Atk. Spd. by 35%. Replaces Haste Buff. | ||
Pride of Kamael Lv. 1 | When using a Kamael-exclusive weapon: P. Atk. +13%. M. Atk. +25%. Blow rate +13%. Max CP +500. Accuracy +4. | ||
Protection from Darkness Lv. 3 | Increases the target's resistance to Darkness by 15 for 20 minutes. | ||
Dark Weapon Lv. 1 | Curses party members' weapons for 4 minutes. Dark Power +20. Critical Damage +10%. Critical rate +25. | ||
Soul to Empower Lv. 3 | Increases the user's M. Atk. by 65%. Replaces Empower Buff. | ||
Soul Shock Lv. 3 | Attacks an enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. | ||
Soul Rage Lv. 1 | Gathers souls and attacks an enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible. | ||
Aura Cannon Lv. 1 | Inflicts non-attribute damage on an enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power. | ||
Aura Blast Lv. 1 | With 94 Power added to M. Atk., inflicts non-attribute damage on the target and enemies around the target, and recovers MP. Inflicts non-attribute damage on the target monster with 39 Power. | ||
Soul Web Lv. 7 | Spreads a soul net to decrease Speed near an enemy by 30% for 10 seconds. | ||
Checkmate Lv. 4 | Supplements the user's P. Atk. by 2388 Power Usable on enemies bearing a Death Mark or when attacking from behind. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Ignores Shield Defense. Critical hit is possible. | Condition: Can only be used when target has active Deathmark effect or attacking from behind | |
Soul Strike Lv. 1 | Consecutively throws souls to inflict non-attribute damage on an enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Shining Edge Lv. 28 | Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Triple Thrust Lv. 37 | Supplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Can be used twice before going on Cooldown. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. | ||
Curse of Life Flow Lv. 8 | For 20 seconds, inflicts a curse on an enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. | ||
Soul Vortex Extinction Lv. 1 | Detonates an Soul Vortex to inflict non-attribute damage on an enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Spread Wing Lv. 25 | Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. | ||
Penetrating Shot Lv. 15 | Fires a powerful bolt to attack an enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. | ||
Soul Vortex Lv. 1 | Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on an enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Fallen Attack Lv. 9 | Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. | ||
Leopold Lv. 1 | Summons the devastating cannon Leopold to Fire upon an enemy, supplementing user's M. Atk. with 224 Power. Increases Power upon the consumption of up to 5 souls. | Condition: You need to be farther away from target to cast Leopold (150) | |
Voice Bind Lv. 9 | Seals an enemy's voice and blocks his usage of Skills for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Shadow Bind Lv. 11 | Catches an enemy's shadow and traps him for 7 seconds. Fusion Skill: Effect Lasts as long as the skill is casted. Caster can't move for the duration. | ||
Blink Lv. 1 | Supplements the user's P. Atk. with 1 Power, stunning nearby enemies for 2 seconds and teleporting them to the rear. | ||
Dark Explosion Lv. 4 | Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Abyssal Blaze Lv. 10 | Inflicts dark damage on an enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 10 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Steal Divinity Lv. 5 | Steals up to 1 of an enemy's abnormal statuses. Steal success depends on level difference. | ||
Surrender to Dark Lv. 18 | For 30 seconds, decreases an enemy's resistance to Darkness by 25 and increases resistance to Divinity by 12. | ||
Annihilation Circle Lv. 9 | Supplements the user's M. Atk. with 82 Power to inflict dark damage on an enemy's location. Increases Power upon the consumption of up to 5 souls. | ||
Curse of Divinity Lv. 5 | Inflicts non-attribute damage on an enemy with 96 Power added to M. Atk. Power changes depending on the target's altered state condition. | ||
Dark Flame Lv. 26 | Inflicts dark damage on the enemies in front with 1500 Power added to P. Atk. Knocks back enemies for a short distance. Increases Power upon the consumption of up to 5 souls. | ||
Fallen Arrow Lv. 6 | Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls. | ||
Soul of Pain Lv. 30 | Supplements the user's M. Atk. with 50 Power to inflict dark damage on an enemy. Increases Power upon the consumption of up to 5 souls. Target cancel is possible. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. | ||
Expose Weak Point Lv. 1 | Gives flesh and takes a bone. Decreases an enemy's P. Def. by temporarily exposing his weakness when receiving an enemy's attack. Increases the critical hit rate of general attacks. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. | ||
Void Destruction Lv. 1 | Inflicts dark damage on the target with $s1 power o added M. Atk. Chance to Knock down the target. Additionally decreases M. Def. by $s3 for $s2. Over-hit. | ||
Shadow Step Lv. 1 | Allows user to stealthily approach an enemy from behind. Target cancel is possible. | ||
Lightning Shock Lv. 1 | Sends an electric current to attack nearby enemies with 1340 Power added to P. Atk. Makes an enemy's body rigid for 2 seconds, decreasing Attack/Casting/Run Speed by 30%. Then paralyzes for 5 seconds. Increases Power upon the consumption of up to 5 souls. | ||
Magical Evasion Lv. 1 | Attacks nearby enemies with $s1 Power added to M. Atk., inflicting Stun and canceling their targets. Teleports you to the back. | ||
Sonic Star Lv. 1 | Attacks nearby enemies multiple times at the speed of light, with $s1 Power added to P. Atk. Skill evasion +$s2 and damage reduction -$s3 whiile casting. Requires a sword, blunt, dual blunt weapon, or dual sword weapon. Can Critical. |
Trickster
Level 85
Focus Skill Mastery Lv. 1 | Increases Skill Mastery skill rate by 100%. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Critical Sense Lv. 4 | Increases critical rate by 10% and critical attack power by 111. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Fast Recovery Lv. 1 | Increases HP/MP/CP Recovery Bonus. | ||
Increase Range Lv. 2 | Increases a crossbow's range by 200. | ||
Dark Armor Lv. 2 | Increases resistance to Dark by 7. | ||
Hard March Lv. 1 | Increases Speed by 20. Continuously consumes MP proportionately to the user's level. | ||
Dark Blade Lv. 1 | Ability to attack with Dark power. Increases Dark attacks by 10. | ||
Rapier Mastery Lv. 8 | Increases P. Atk. by 3.2 when using a short sword. | ||
Guilted Body Lv. 1 | Body of original sin. Only light armor types can equip it. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Soul Mastery Lv. 23 | Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. | ||
Crossbow Mastery Lv. 45 | Increases P. Atk. by 12.64 when using a crossbow. | ||
Light Armor Mastery Lv. 50 | When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%. | ||
Magic Immunity Lv. 55 | Increases M. Def. by 11. | ||
Sharpshooting Lv. 8 | Toggle Effect: Increases the user's: P. Atk. by 25%. Critical Rate by 25%. Accuracy by 3. Attack/Cast range by 50. Decreases Run Speed by 40%. Requires a crossbow. | ||
Soul Gathering Lv. 1 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. | ||
Ultimate Escape Lv. 2 | For 20 seconds Increases user's: Evasion by 25. Speed by 35. Skill evasion by 25% | ||
Final Form Lv. 1 | Transform into a final battle form. Consumes 20 soul. | ||
Cure Dark Seed Lv. 1 | Forces a dark seed to grow forcefully, instantly triggering it's effect. | ||
Slow Trap Lv. 6 | Summons a trap that slows nearby enemies. | ||
Poison Trap Lv. 6 | Summon a trap that sprays poison around. | ||
Flash Trap Lv. 5 | Summons a trap that stuns nearby targets with a blindingly strong flash of light. | ||
Binding Trap Lv. 8 | Summon a trap to ensnare an enemy. | ||
Fire Trap Lv. 9 | Summon a trap that damages a single target. | ||
Life to Soul Lv. 5 | Cannibalizes your own life to increase your soul by 1. | ||
Oblivion Trap Lv. 3 | Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking. | ||
Shift Target Lv. 1 | Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow. | ||
Fast Shot Lv. 2 | Increases the user's crossbow Atk. Spd. by 8%. | ||
Furious Soul Lv. 1 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Detect Trap Lv. 7 | Detects traps below Level 18. | ||
Defuse Trap Lv. 7 | Disarm traps below Level 18. | ||
Warp Lv. 1 | Teleports you to the battlefront. | ||
Quick Evasion Lv. 1 | Momentarily rushes $s1 away from the target. | ||
Decoy Lv. 6 | Summon a mirror image that distracts an enemy. | ||
Soul Barrier Lv. 1 | Spreads the soul's defensive barrier to increase. Resistance to bows by 60%. Resistance to crossbows by 60%. M. Def. by 1800 for 10 seconds. | ||
Soul Cleanse Lv. 1 | Cancel up to 3 de-buffs. Requires 20 Souls. | Condition: 20 souls required | |
Rapid Attack Lv. 1 | Increases the user's Atk. Spd. by 35%. Replaces Haste Buff. | ||
Prahnah Lv. 1 | Increases M. Def. of all party members by 1800(Double for the caster) for 25 seconds. | ||
Death Shot Lv. 1 | Shoots an arrow that is aimed to kill. Attacks an enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. | ||
Multiple Shot Lv. 1 | Attacks multiple enemies with 11110 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow. | ||
Soul Shock Lv. 40 | Attacks an enemy with 344 Power added to P. Atk. and causes fear for 3 seconds. Requires a crossbow. Over-hit is possible. Consumes 5 Souls. | ||
Soul Rage Lv. 1 | Gathers souls and attacks an enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible. | ||
Recoil Shot Lv. 1 | Shoots an arrow with $s1 Power added to P. Atk. to Knock Back target. Requires a bow or crossbow to be equipped. Over-hit. Critical. Chance of canceling the enemy's target. | ||
Real Target Lv. 4 | For 10 seconds Decreases: Crossbow attacks by 16%. Bow resistance by 12%. Evasion by 7. | ||
Imbue Dark Seed Lv. 7 | Plants a Seed of Darkness in an enemy's body. For 10 seconds, 15 HP is consumed per second. Once fully grown, the seed paralyzes the host body for 4 seconds. There is a 10% chance to trigger the effect instantly when attacking the host. | ||
Temptation Lv. 1 | Quietly lures an enemy. | ||
Deadly Roulette Lv. 5 | Initiates a deadly game of chance. Requires a crossbow. Can be used when HP is under 33%. High Critical chance. Half kill possible. | Condition: Can only be used when under 33% HP | |
Rising Shot Lv. 31 | Fires a soaring bolt at an enemy's position with 1050 PvP Power and 1575 PvE Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. | ||
Bleeding Shot Lv. 34 | Supplements the user's P. Atk. with 530 Power to fire a specially crafted bolt at an enemy, causing 44 HP of bleeding damage per second for up to 20 seconds. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Consumes 1 Special Bolt. Over-hit is possible. | ||
Twin Shot Lv. 37 | Fires 2 powerful bolts with 984 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit. Critical. | ||
Imbue Seed of Destruction Lv. 4 | Plants a Seed of Destruction in an enemy's body. The seed grows inside the body, sucking up an enemy's mana by 25 for 10 seconds. When fully grown blocks an enemy's skill use. There is a 10% chance to trigger the effect instantly when attacking the host. | ||
Penetrating Shot Lv. 15 | Fires a powerful bolt to attack an enemy with 179 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Fallen Attack Lv. 9 | Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. | ||
Betrayal Mark Lv. 1 | Stamps the Mark of Betrayal on an enemy. When attacking an enemy that has the mark, inflicts damage to an enemy's party with a fixed rate. | ||
Surrender to the Unholy Lv. 3 | For 30 seconds, decreases an enemy's resistance to Darkness by 25 and increases resistance to Divinity by 12. | ||
Dark Explosion Lv. 4 | Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 2 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Abyssal Blaze Lv. 10 | Inflicts dark damage on an enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Fallen Arrow Lv. 6 | Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls. | ||
Trick Lv. 1 | Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger. |
Level 86
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. |
Level 87
Sixth Sense Lv. 1 | When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%. |
Level 88
Wild Shot Lv. 1 | Fires bolt at random to attack enemies in front with 7475 Power added to P. Atk. Requires a crossbow. Over-hit. Critical. Increases Power upon the consumption of up to 5 souls. |
Judicator
Level 85
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Create Common Item Lv. 9 | Creates level 1 common items. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Expert Casting Lv. 1 | Increases Casting Spd. by 10% and decreases magic's reuse time by 10%. | ||
Fast Recovery Lv. 1 | Increases HP/MP/CP Recovery Bonus. | ||
Dark Armor Lv. 1 | Increases resistance to Dark by 7. | ||
Hard March Lv. 1 | Increases Speed by 20. Continuously consumes MP proportionately to the user's level. | ||
Dark Blade Lv. 1 | Ability to attack with Dark power. Increases Dark attacks by 10. | ||
Strike Back Lv. 1 | Transfers damage received from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level. | ||
Ancient Sword Mastery Lv. 8 | Increases P. Atk. by 5.2 when using an ancient sword. | ||
Guilted Body Lv. 1 | Body of original sin. Only light armor types can equip it. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Rapier Mastery Lv. 45 | Increases P. Atk. by 3.2 when using a short sword. | ||
Soul Mastery Lv. 23 | Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed. | ||
Light Armor Mastery Lv. 50 | When equipped with light armor, increases P. Def. by 0.9 and Evasion by 3, and decreases the opponent's Critical Rate/Damage by 5%. | ||
Magic Immunity Lv. 55 | Increases M. Def. by 11. | ||
Soul Gathering Lv. 1 | Gathers in nearby souls. Up to 8 souls can be absorbed at once. Consumes 10 Spirit Ore. | ||
Final Form Lv. 1 | Transform into a final battle form. Consumes 20 soul. | ||
Life to Soul Lv. 5 | Cannibalizes your own life to increase your soul by 1. | ||
Courage Lv. 1 | Increases resistance to Mental attacks by 40 for 50 seconds. Recovers CP. | ||
Painkiller Lv. 1 | For 8 seconds, becomes invincible, suppressing pain and not incurring damage. | ||
Furious Soul Lv. 1 | Increases the user's: Critical Rate by 20%. Critical Damage by 25%. Decreases P. Def. by 5%. | ||
Sword Shield Lv. 1 | For 30 seconds: P. Def. +1300. Attack Speed -20%. | ||
Warp Lv. 1 | Teleports you to the battlefront. | ||
Lightning Barrier Lv. 1 | Spreads lightning's defensive barrier for 20 seconds. Chance to paralyze the target that attacks you. | ||
Soul Cleanse Lv. 1 | Cancel up to 3 de-buffs. Requires 20 Souls. | Condition: 20 souls required | |
Restoration Impact Lv. 3 | Recovers 15 percent of Max HP by catalysis under restoration. Restoration will disappear. | ||
Restoration Lv. 8 | Restores 20 HP per second for 120 seconds. PvE Damage -10%. | ||
Appetite for Destruction Lv. 3 | For 30 seconds, awakens party member's destructive instincts and increases: P. Atk., Critical Rate and Critical Damage by 15%. | ||
Vampiric Impulse Lv. 3 | For 30 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 30% of the standard melee damage inflicted on an enemy. | ||
Protection Instinct Lv. 2 | For 30 seconds stirs up the defense instinct to increase: P. Def. by 1000 and M. Def. by 700. | ||
Magic Impulse Lv. 3 | For 30 seconds stirs up the magic urge to increase M. Atk. by 68%, Casting Spd. by 12%, and the chance of prominent damage occurring with magic damage by 60%. | ||
Soul Harmony Lv. 1 | Empathizes with the souls of party members for 30 seconds. Recover 250 HP/CP/MP per second. Decrease: P./M. Def. by 30%. Attack/Casting Speed by 15%. Evasion by 90%. Unable to Move. Consumes 20 Souls. | Condition: 20 souls required | |
Pride of Kamael Lv. 1 | When using a Kamael-exclusive weapon: P. Atk. +13%. M. Atk. +25%. Blow rate +13%. Max CP +500. Accuracy +4. | ||
Soul to Empower Lv. 1 | Increases the user's M. Atk. by 65%. Replaces Empower Buff. | ||
Increase Power Lv. 2 | Increases the user's P. Atk. by 12%. Replaces Might Buff. | ||
Soul Rage Lv. 1 | Gathers souls and attacks an enemy by hurling projectiles. Possible up to level 40. Critical hit and over-hit are possible. | ||
Shining Edge Lv. 28 | Attacks the target's vital points with 1853 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Triple Thrust Lv. 37 | Supplements the user's P. Atk. by 930 Power in a blindingly quick triple jab. Can be used twice before going on Cooldown. Increases Power upon the consumption of up to 5 souls. Requires a rapier. Over-hit is possible. Critical is possible. | ||
Rush Lv. 1 | Charges an enemy. Requires an ancient sword or short sword. | ||
Spread Wing Lv. 25 | Spreads wings to attack nearby enemies with 866 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Over-hit is possible. | ||
Disarm Lv. 1 | Disarms an enemy and prevents him from equipping a weapon for 2 seconds. | ||
Double Thrust Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible. | ||
Dark Strike Lv. 15 | Attacks an enemy with 108 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible. | ||
Fallen Attack Lv. 9 | Supplements the user's P. Atk. with 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible. | ||
Spite Lv. 3 | For 15 seconds, inflicts a curse that causes malice in the target that is attacking an enemy and causes great Critical Damage at a certain rate when damage is received. | ||
Mental Impoverish Lv. 4 | For 15 seconds, causes mental impoverishment on an enemy and causes MP to disappear at a certain rate when damage is received. | ||
Thin Skin Lv. 7 | For 15 seconds inflicts a curse that weakens an enemy's skin and causes injuries to appear when damage is received. | ||
Weak Constitution Lv. 4 | For 15 seconds, inflicts the curse of weakness on an enemy and makes him faint at a certain rate when damage is received. | ||
Enervation Lv. 4 | For 15 seconds, makes an enemy lose his ambition, and decreases Atk. Spd./Speed/Casting Spd. at a certain rate when damage is received. | ||
Obilivion Lv. 7 | For 15 seconds, inflicts the curse of forgetfulness on an enemy and makes him forget the target at a certain rate when damage is received. | ||
Surrender to the Unholy Lv. 3 | For 30 seconds, decreases an enemy's resistance to Darkness by 25 and increases resistance to Divinity by 12. | ||
Dark Explosion Lv. 4 | Inflicts dark damage on nearby enemies with 16 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Death Mark Lv. 2 | Marks an enemy with Death. For 20 seconds: P. Def./M. Def. -15%. Shield rate -50%.\mDeals 100 HP per second. | ||
Abyssal Blaze Lv. 10 | Inflicts dark damage on an enemy with 24 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls. | ||
Curse of Divinity Lv. 5 | Inflicts non-attribute damage on an enemy with 96 Power added to M. Atk. Power changes depending on the target's altered state condition. | ||
Fallen Arrow Lv. 6 | Supplements the user's M. Atk. with 13 Power to fire an arrow that inflicts dark damage. Increases Power upon the consumption of up to 5 souls. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Lightning Shock Lv. 1 | Sends an electric current to attack nearby enemies with 1340 Power added to P. Atk. Makes an enemy's body rigid for 2 seconds, decreasing Attack/Casting/Run Speed by 30%. Then paralyzes for 5 seconds. Increases Power upon the consumption of up to 5 souls. |
Level 87
Chain Lightning Lv. 1 | Supplements the user's M. Atk. with 200 Power to hurl thunderbolts that inflict non-attribute damage on an area. Increases Power upon the consumption of up to 5 souls. |
Eviscerator
Level 85
Fortitude Lv. 1 | Increases resistance to Paralysis and Stun attacks by 30. Continuously consumes MP proportionately to the user's level. | ||
Health Lv. 1 | Increases resistance to poison and Bleed attacks by 10. | ||
Skill Mastery Lv. 1 | Depending on user's STR, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Agile Movement Lv. 2 | Increases Accuracy by 2 and Speed by 5 when equipped with light armor. | ||
Iron Body Lv. 1 | Environment-related damage is decreased by 40%. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Fist Fury Lv. 1 | Greatly increases one's Atk. Spd. Continuously consumes HP. | ||
Light Armor Mastery Lv. 47 | Increases P. Def. by 1.3 and Evasion by 4, and decreases the chance of receiving Critical Damage by 15% when equipped with light armor. | ||
Weight Increase Lv. 1 | Increases weight capacity by 10,000. | ||
Fist Weapon Mastery Lv. 45 | Increases P. Atk. by 4.5 when using a hand-to-hand weapon. | ||
Boost Attack Speed Lv. 3 | Increases Atk. Spd. by 5%. | ||
Armor Mastery Lv. 5 | Increases P. Def. by 9 and MP Recovery Bonus by 10%. | ||
Weapon Mastery Lv. 3 | Increases P. Atk. by 8.5% and additionally by 2. | ||
Toughness Lv. 1 | Increases resistance to Sleep, Hold, and Poison attacks by 20. | ||
Master of Combat Lv. 1 | Increases Max CP by 3%, and when using a sword/blunt weapon/spear/dualsword/fist weapon, increases P. Atk. by 20. | ||
War Frenzy Lv. 3 | Increases resistance to Stun attacks by 5 and resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level. | ||
Fighter's Will Lv. 1 | When using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Archer's Will Lv. 1 | Moving Speed +4. When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, has a 3% chance to increases physical skills' Power and Critical Rate. | ||
Divine Inspiration Lv. 6 | Increases the number of buffs an individual can receive by 1. | ||
Heavy Punch Lv. 1 | Has a chance to inflict P. Atk. x 5. Requires a fist weapon to activate. | ||
Infighter Lv. 1 | Using Left/Right Sidestep increases P. Critical Ability. | ||
Relax Lv. 1 | Increases HP Recovery Bonus by 5. While sitting, 1 MP is consumed per second. | ||
Final Secret Lv. 1 | For 30 seconds, you call upon your hidden reserves to increase: PvP Damage by 15%. PvE Damage +15%. | ||
Break Duress Lv. 2 | Use your spirit to escape from an immobile state. Level 2 Focused Force charge required. | ||
Summon Eviscerator's Fox Lv. 1 | Mount the Eviscerator's pet fox. | ||
Steel Mind Lv. 3 | Controls the gravity affecting you, providing incresed mobility for 30 seconds. Attack Speed +15%. Physical reuse -30%. Run Speed +35. | ||
Warped Space Lv. 1 | The energy of the earth is used to Hold enemies in range. Requires a fist weapon. | ||
Air Light Lv. 7 | Gets blessed by the true Essence of Ertheia Warriors. Increases: P.Atk. by 10%. Skill criical rate by 10%. Effect is doubled when attacking from behind. | ||
Distortion Lv. 3 | For $s1, distorts space to make attacks from any side as efficient as from behind. Increases: P. Atk. by $s2. Critical Damage by $s3. Requires a fist weapon. | ||
Spallation Lv. 1 | Creates a protective sphere that diffuses all ranged attacks and debuffs for $s1. Damaged if attacked within the sphere. Requires a fist weapon. | ||
Fluid Weave Lv. 3 | For $s1. Increases P. Skill Evasion by $s2. M.Skill Evasion by $s2. Evasion by $s3. Requires a fist weapon. | ||
Gravity Barrier Lv. 1 | Cancels all debuffs and becomes invincible against all debuffs and damage. | ||
Gravity Hit Lv. 16 | Attacks nearby enemies with $s1 Power added to P. Atk. and knocks them down for $s2. Deals more damage the closer the enemies are on the center of the impact. Requires a fist weapon. | ||
Distant Kick Lv. 14 | Attacks frontal targets with $s1 Power added to P. Atk. and knocks them away. Requires a fist weapon. | ||
Left Sidestep Lv. 24 | Moves to the enemy's left and finds weakness. All debuffs last 50% longer for $s1. Requires a fist weapon. | Condition: Must be 100 units away and using Fist weapons | |
Right Sidestep Lv. 27 | Moves to the enemy's right and finds weakness. Decreases enemy's P.Def. by $s2 for $s1. Requires a fist weapon. | Condition: Must be 100 units away and using Fist weapons | |
Spinning Kick Lv. 11 | Attacks target with $s1 Power added to P. Atk. Ignores Shield Defense. Requires a fist weapon. | ||
Pressure Punch Lv. 10 | Attacks nearby enemies with $s1 Power added to P. Atk, causing them to tumble toward you. Requires a fist weapon. | ||
Lateral Hit Lv. 28 | Attacks target with $s1 Power added to P. Atk., and decreases P. Def. by $s3 for $s2. Requires a fist weapon. | ||
Backspin Impact Lv. 27 | Attacks target with $s1 Power added to P. Atk. Ignores $s2 of target's P. Def. Requires a fist weapon. | ||
Chin Strike Lv. 24 | Attacks the target's chin with high precision and stun him for $s1. Requires a fist weapon. | ||
Crushing Air Lv. 15 | Crushes the air to decrease target's battle strength for 10 seconds. Decreases: P.Atk/M.Atk by 20%. Atk./Casting Speed by 15%. Requires a fist weapon. | ||
Back Step Lv. 5 | Cancels the opponent's target and retreats backwards, removing all debuffs on you. Can be used twice before going on cooldown. Requires a fist weapon. | ||
Reverse Weight Lv. 11 | Disrupts neaby enemies weight to knock them up and then slam them on the ground with $s1 power added to P.Atk. Requires a fist weapon. | ||
Heavy Hand Lv. 11 | Increases the effect of gravity on nearby enemies to slow them down by 20% for 10 seconds. Requires a fist weapon. | ||
Flying Knee Kick Lv. 11 | Lands a knee kick on the target. Target is knocked back for a short distance. Requires a fist weapon. | ||
Stamp Punch Lv. 4 | Throws a powerful punch to a knocked down/up target with $s1 Power added to P. Atk. and knocks him further away. Requires a fist weapon. | Condition: Target must be knocked down or up. |
Sayha Seer
Level 85
Arcane Power Lv. 1 | Maximizes magic efficiency. M. Atk. by 30%. | ||
Skill Mastery Lv. 1 | Depending on user's INT, the re-use time resets or the duration doubles. | ||
Wisdom Lv. 1 | Increases resistance to Hold, Sleep and Mental attacks by 10. | ||
Higher Mana Gain Lv. 27 | Increases the recovery rate when MP is being recovered by recharge. | ||
Clear Mind Lv. 6 | MP Recovery Bonus is 2.6 while standing and increases to 3.2 when walking. | ||
Sigil Mastery Lv. 1 | When a Sigil is equipped, increases M. Atk. by 4% and MP Recovery Bonus by 17%. | ||
Armor Mastery Lv. 3 | Increases P. Def. by 6.7. | ||
Expertise S84 Lv. 7 | Increases expertise in using D-grade equipment. | ||
Weapon Mastery Lv. 42 | Increases P. Atk. by 1.5 and M. Atk. by 1.9. | ||
Weight Increase Lv. 1 | Increases weight capacity by 15000. | ||
Fast Spell Casting Lv. 3 | Increases Casting Spd. by 5%. | ||
Fast Mana Recovery Lv. 7 | Increases MP Recovery Bonus by 1.1. | ||
Robe Mastery Lv. 41 | Increases P. Def. by 1.7 when equipped with a robe. | ||
Mana Recovery Lv. 1 | Increases MP Recovery Bonus when equipped with a robe jacket and robe pants. | ||
Inventory Increase Lv. 1 | Increases inventory slots by 18. | ||
Fast HP Recovery Lv. 6 | Increases HP Recovery Bonus by 1.1. | ||
Boost Mana Lv. 8 | Increases Max MP by 30. | ||
Lucky Lv. 1 | At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death. | ||
Quick Recycle Lv. 3 | Decreases re-use time for magic by 10%. | ||
Spellcraft Lv. 1 | Increases Casting Spd. when equipped with a robe jacket and robe pants. | ||
Anti Magic Lv. 45 | Increases M. Def. by 10. | ||
Magician's Movement Lv. 1 | Increases Atk. Spd. when equipped with a robe jacket and robe pants. | ||
Arcane Roar Lv. 1 | Increases Fire/Water/Wind/Earth Resistance by 2% and M. Atk. by 1%. | ||
Wind Blend Lv. 5 | Blends into the wind increasing P.Def and M.Def for 4 seconds and then Becomes one with the wind and becomes invisible for a short duration. Requires a sword or blunt weapon. | ||
Squall Lv. 4 | Decreases received P./ M. Critical Damage by 5%. Increases Speed by 6. | ||
Eye of the Storm Lv. 4 | For 30 seconds attack targets as if they are fully stacked with Storm Sign stacks and allows the usage of Tempest Flare and Drain freely. | ||
Summon Sayha's Seer Fox Lv. 1 | Mount the Sayha's Seer's pet fox. | ||
Compelling Wind Lv. 15 | Sends a charming breeze that prevents the target from attacking with skills or autoattacks. Requires a sword/ blunt weapon. | ||
Windy Refuge Lv. 2 | Cancels all debuffs and recovers HP/ MP/CP for 5 seconds inside a refuge of wind. Cannot move. Increases Skill evasion and absolute evasion by 100%. | ||
Deceptive Blink Lv. 10 | The caster is assimilated into the wind, and teleports to the back becoming invisible for 1 second. Requires a sword or blunt weapon. | ||
Magic Potential Lv. 1 | Increases Magical Damage and decreases Magic reuse up to 30% depending on target's Storm Sign stacks. | ||
Divine Storm Lv. 4 | Summons a mighty storm that attacks nearby enemies after 2 seconds. Deals more damage on the center. Requires a sword or blunt weapon. | ||
Sayha's Blessing Lv. 2 | For 30 seconds increases Party Members': Run Speed by 20. Evasion by 10. Skill evasion by 15%. Requires a sword or blunt weapon. | ||
Sayha's Fury Lv. 1 | For 30 seconds Increases: M.Atk by 40%. Casting Speed by 15%. M.Critical Damage by 20%. Magic Critical rate by 3%. Has a chance of striking an attacker with lightning that reduces M.Def. Requires a sword or blunt weapon. | ||
Windy Illusion Lv. 1 | Become immune to Debuffs for 10 seconds. | ||
Arcane Chaos Lv. 1 | For 20 seconds: Debuff resist -30%. Cancel resist -30%. Drains 24 MP every second. Physical skill MP consumption +10%. Magic skill MP consumption +30%. | ||
Hydro Attack Lv. 28 | Attacks target in short range with non attribute damage and 180 Power added to M.Atk. Can apply Storm Sign stacks. Requires a sword or blunt weapon. | ||
Threatening Wind Lv. 15 | Sends a slashing wind with 105 power to M.Atk to brand target with Storm Sign. Ranged Attack. Requires a sword or blunt weapon. | ||
Sayha's Word Lv. 11 | Attacks frontal targets with 200 Wind Power added to M. Atk. Decreases their Atk./Casting/Run Spd. by 30% for 4 seconds. Instantly brands target with 20 stacks of Storm Sign. Requires a sword or blunt weapon. | ||
Switch Places Lv. 1 | Trades places with target. Requires a sword or blunt weapon. Can only use on other characters. | Condition: Must be 150 units away or more | |
Hydro Flare Lv. 20 | Consumes Storm Sign stacks and attacks target with Wind Element and 340 Power added to M. Atk. Clsoe range. Storm Sign Stage 3 required. Requires a sword or blunt weapon. | Condition: Target must have Storm Sign Level 3 or higher. | |
Hydro Strike Lv. 25 | Uses the power of storm to inflict Wind damage with 180 power added to M. Atk. Stuns tha target and decreases wind resist by 50 for 4 seconds. Close range. Can apply Storm sign stacks. Requires a sword or blunt weapon. | ||
Air Rush Lv. 25 | Jumps to a target's back with 155 power added to M.Atk. Increases Magic Damage dealt from behind by 35% for 3 seconds. Requires a sword or blunt weapon. | Condition: Must be 200 units away or more | |
Hydro Drain Lv. 15 | Consumes Storm Sign stakcs and attacks target with 190 Wind Power added to M. Atk. Drains 150% of the damage dealt as life. Storm Sign Stage 3 required. Requires a sword or blunt weapon. | Condition: Target must have Storm Sign Level 3 or higher. | |
Storm Rage Lv. 11 | Creates a powerfull storm that pulls nearby enemies and reduces their speed by 90% for 3 seconds. Requires a sword or blunt weapon. |
Level 86
Magician's Will Lv. 1 | Increases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%. |
Level 88
Enlightenment-Wizard Lv. 1 | User receives mystical enlightenment for 20 seconds. M. Atk. +40%. Castin Speed Cap +100. Casting Spd. +50%. Magic Critical Rate by 50%. MP consumption -70%. |